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  1. #171

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    Just need to find one that respawns instantly when killed instantly, maybe there is no such thing, who knows. Ok if I can't find eleits I go with mobs just 4 levels above ... Base X 1.2 X 1.4 is also fine.

  2. #172

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    I posted earlier in this thread about areas with respawn rates that are sustainable for grinding with multibox group. I posted 2.... Because they are the only ones I know of that still exist, and both are below L25....

    Google "fast respawn wow" and similar searches, I've done it before, they are VERY few and far between...

    And Btw Fur, even Tyr's hand and Hearthglen are non elite now.
    Muraman/Muramar, Murmanela, Murmlena, Murmarula, Murmarina - Silvermoon EU
    Gnarlight, Gnarlon, Gnarlin, Gnarly, Gnarley - Silvermoon EU
    Fileta, Celestara, Floriana, Paleforth, Kyudo - Kilrogg EU

  3. #173

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    I think 20 boxing would be more doable and then outfit a group of 5 others to compliment your set, which can fill in the tanking / healing roles, so that you can just go all out DPS. 20 Shaman would work wonders in this scenario.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  4. #174

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    Well right now I am leaning to 8 restro shaman for tremmor totams and chain healing max talents, for my defensive. and 1 war for tank and 16 mages for offensive.

    Just can't see priests given how the chain heal is just so great for multi boxers.

    And I am hoping that with 16 mages killing mobs instantly that some locations where mobs are not ususaly killed insantly might be found newly to respawn instantly. Thats all complete speculation though.

    Right now working on switching clients without keyclone but ...
    also not sure how yet how to reduce background clients rendering without keyclone either heh ...

    Maybe a dumb version of keyclone that does not allow broadcasting (and thus would be less objectionable over the long term), but just allows switching and control of background and foreground rendering speeds (like WinEQ) might be considered.

    That Jumpkeys might be the ticket, at least for switching.

  5. #175
    Member Otlecs's Avatar
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    May 2007
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    EU-Aggramar, Alliance.
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    1367

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    common practice is to ask all your newbie questions and then make another username once you know what you need to know, so you can pretend you knew it all and you were never a clueless newb,
    Damn!

    Wish I'd thought of that!

    :wacko:

  6. #176

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    You should really get a few trial accounts and log in. Get your feet wet and see the game mechanics.

  7. #177

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    Ill just pay for one month of 25 accounts, I really need to see how 25 work. Still its best to wait untill about 4 weeks after wolk is released so everything is stable and I can know what is best and what isnt without worry about change.

  8. #178

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    No. Dude. See how one group works. We aren't saying for no good reason. I've played EQ for several years and WoW for a couple. The gameplay you are thinking of is imagining that most 25 man content can be done with a straight trinty (Tank, Pew Pew, and Healers). Take a look at what Nixi has done recently, soloed the 10 man raid instance. Look at his group composition and look at what happens in the fights. Now watch some videos of boss fights, The combination you are talking of wont work if you are still maintaining you are going to do this bullshit "cycling". You will need to be using several diffrent abilities simultaneously on boss fights, targeting diffrent mobs in order not to wipe your raid. You need to look at the techniques and hardware/software setups we are currently using. Fights aren't as forgiving in WoW as they are in EQ. It can go from fine to wiping in a few seconds due to a couple of missed interrupts.

    You really need to read up a shitload of the stuff on our wiki and boards.
    Wilbur

  9. #179

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    I really think the following question needs to be asked:

    What do you wish to achieve with your group? IE are you looking at doing PVE content - soloing instances and possibly raids? PvPing? Terrorising a server in world PvP?

    Now I understand that this is to be post WotLK, so we are still getting data on how it will look.

    Healing Classes
    Your obviously looking for a healing/ressing class and both the Shaman and the Priest are suitable. I basically can't see a 25 man boxing group going without at least 1 Shaman, and the Priest will most likely create the better healer while moving. Both Chain heal and Circle of Healing appear to be a raid (several 5 man groups combined) boxer's dream. It appears they will both be "smart" heals that will hit the right people (WotLK onwards).

    Tanking Classes
    A single warrior tank basically will not be viable IMO. I would suggest a paladin for this role, mostly because they have AoE tanking abilities. They also Passively tank well, but it would appear that this may change somewhat in the expac. This would also provide the paladin buffs to your groups.

    DPS Classes
    The mage has some interesting abilities, but I'm unconvinced that this is the class to play. You are going to have mixed success with AoE grinding, and honestly, I'm not sure anyone has cracked the secret to this style of leveling. The Shaman is tried and proven to be quite effective against multiple mobs. They have instant casts, chain lightning (a spell that hits 3 targets), resurrection, self resurrection, possible fear mitigation (tremor totem) and can actually do partial tanking via their earth elemental totem.

    I actually believe that a mix, mostly of Elemental Shaman(DPS) and Holy Priests(Healers) will be the way to go, and this "group" would probably be the best outdoor PvP setup.

    It should be noted that Shaman have a larger pool of usable items due to their "Mail" clasification armor, but that they have more difficulties finding "ranged" slot items. Shaman should also be able to grind mobs in open zones without need for a separate tank, something that a mage will have more problems with.

    Diminished XP from "Raid" grinding
    I'm not exactly sure what the formula is, but I was under the impression that XP gained worked like this:
    % that tapping party did of the mob is applied to the party
    The XP applied is done in a ratio based off level (IE a level 70, a level 30 and a level 20 are in the party, the 70 soaks most of the xp, the 30 gets some, and the 20 gets less)
    The XP then has a multiplier based on the mobs level vs the players level. the XP is about "correct" between -3 and +3 levels. I think there is a limit to where you get XP, and that is your (level/10)+5 below you will give you XP (I think this changes at very low and very high levels).
    The XP is then doubled if your rested.

    When in a party (2-5 people) there is a party bonus. This appears to be small, but based off your group size.
    When in a raid (2-40 people, selected by modifying the party to a "raid") you receive a penalty.

    IE: if you had 5 groups that all are separate, that all do 20% of the mobs health, the tapping party will get 20% of the mob's value of XP, and get to loot it.
    If you had 5 seperate groups killing their own mob, each character will get about 20% of the mobs XP.
    If you had a raid (of 25) that killed 5 mobs, each member would get a little less than 20% of the mobs XP (assuming all things equal).

    I hope this is of assistance.

  10. #180

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    Sam isn't going to PVE, he thinks he's going to run around with a 25 man mob in the world and be an unstoppable PVP army.

    Keep in mind that leveling 25 characters to 80 is going to be eye-gougingly horrible. Insanely, awfully, terribly, mind-numbingly boring. There are no magic spawns where you can just kick back and AoE for 50 levels, the fastest ways (instance boosting with a level 70 pally tank) still require lots of moving from A->B->C and repairing and are not "hands off". Even the ST trick from 35-55, which will probably get removed eventually, is only 35-55. Leveling 60-80 will be painful, you'll have to take groups of 5 into instances and run them over and over and over and over.

    And I really think you are overestimating how good 25 players controlled by 1 person in PVP is going to be - you may gank a lot of solo nubs questing, but really, you could do that easily with 2 or 5 players. Halaa or the terrokar towers can sometimes get heavily contested, your 25 man army will have virtually no chance if a 10-15 man raid force decides to take you out. And every day you will find plenty of people who will do nothing more than hunt your team down and kill you, over and over and over.

    Finally, Blizzard constantly juggles class balance - at the beginning of TBC melee was very underpowered, hunters were terrible, now near the end melee (rogues) are very powerful and hunters very good. So while you may roll 25 of the "OP" class (almost guaranteed to be deathknights), you may find a month or two later they are suddenly not so OP anymore.

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