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  1. #61

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    Quote Originally Posted by 'Bena',index.php?page=Thread&postID=92286#post9228 6
    Agreed pretty much with what everyone else said. Only things I
    can suggest.. level a pally. First it will give you a better idea
    of wow leveling but it will also provide you with a toon that you can
    use to boost your other groups. If you decide to have 5 groups then
    using him you can boost your groups through SM/zolo. If the goal
    is to reach max level as quickly as you can then within a month, you
    could potentially have 5 groups that are at 60.
    Similar to this idea, I'd sincerely suggest Sam to start playing right now and not wait until WotLK is out.

    Gather an ordinary tank-healer-dps group and get them to 70 before WotLK. You have two advantages. One is you can get a better understanding of the game. Second is you can either use your 5 x 70 to boost your other characters or to keep levelling only 5 characters if 25-man idea turns bad in WotLK. Lastly, you wont lose too much if you decide to stop playing after WotLK is out. A pretty safe idea I believe.

    Oh btw, there is no zone-wide pulling in WoW. As such, any idea of massive aoe-griding does not work in WoW. Yes, you can do that in instances but it's not going to be as 'massive' as what you expect. Also, WoW zones are extremely small in size as compared to EQ's, so there will definitely be insufficient mobs for you to kill, seeing that you can instant-kill any moving objects.

    Regarding your idea of camping at specific spots for honor kills... it wont work as there are flight masters in WoW. If you camp the flight masters, people will just spawn at the rebirth spirit to get rid of you. If you camp at cities' entrances, people will take a flight and fly away.

  2. #62

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    Quote Originally Posted by 'Imbest',index.php?page=Thread&postID=92345#post92 345
    Respawnrate of mobs depends on how many players are in the area, so if you would be with 25 characters on 1 spot that would result in an insane respawnrate? I guess it will have a cap, but it will be fast for sure.

    (I hope that hasn't been said yet)
    I don't think it has. This was one of the patches that blizzard put in this year. The reason was because every lvl 70 was in hellfire wasting time waiting for mobs to respawn. I don't know if it works in the old land though.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  3. #63

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    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=92348#post92 348
    Not sure if anyone has already mentioned this since I did not read every post but you can't get the full set of pvp gear by just doing AV/New BG and world pvp. Much of that gear requires marks from the other 3 BGs unless things change.
    That is true, you will need Marks from the other BG. But AV seems to yield the most honor per hour. Unless you can 5 cap AB in 6 minutes, or 4 cap EotS in 5 minutes--but even that, he only can put 15 players in, and rotate 10 in.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  4. #64

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    really? didn't knowt that.. cool!





    Quote Originally Posted by 'Imbest',index.php?page=Thread&postID=92345#post92 345
    Respawnrate
    of mobs depends on how many players are in the area, so if you would be
    with 25 characters on 1 spot that would result in an insane
    respawnrate? I guess it will have a cap, but it will be fast for sure.

    (I hope that hasn't been said yet)

  5. #65

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    your 25 man mob would be the #1 target on any server you roll on, and would get chased down by a ton of people. mb'ing in WoW is not as easy as it is in EQ (they have removed a lot of the stuff that allows bottish type actions) and just 3-5 well played characters could easily take down a mob of 25 controlled by 1 person. For example, if you have 25 mages just a few hunters on you with high arcane resist pets, your pbAOE wouldn't hit them, pets would be heavily immune (esp bestial wrath) and chew you up, and with a lot of strafing they'd be out of forward line of sight making you very frustrated when trying to do direct damage spells (just positioning 5 correctly is hard, 25 would be insane).

    try 5 man first and grow from there, 25 man doesn't really buy you much since most of the raiding is heavily scripted and requires very precise gameplay thats hard to multibox heavily, and in PVP you will get destroyed a lot by much smaller teams.

  6. #66

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=92359#pos t92359
    For example, if you have 25 mages just a few hunters on you with high arcane resist pets, your pbAOE wouldn't hit them, pets would be heavily immune (esp bestial wrath) and chew you up, and with a lot of strafing they'd be out of forward line of sight making you very frustrated when trying to do direct damage spells (just positioning 5 correctly is hard, 25 would be insane).
    But the person wont know how many people are with him. They will only be able to see the main and a group of people with him. Sense people know about 5 boxers they will assume it was a 5 boxer, not knowing it was a 25 boxer. Dealing with 5 toons is hard, but as soon as they find out it is 25 people they will probably run.... i would love to see the spread out macro for that. Other thing is fear. It kills a 5 boxer, trying to get the toons back, it will be a lot harder for a 25 boxer... so you at least need 5 sham just for the tremor totems.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  7. #67

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    Healing Stream Totem x 24 would be a lot of healing, some napkin math shows it's possible with L70 stats to get something around 3K+ per 2 seconds to the entire raid if this totem stacked. lol.

  8. #68

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    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=92368#post 92368
    Healing Stream Totem x 24 would be a lot of healing, some napkin math shows it's possible with L70 stats to get something around 3K+ per 2 seconds to the entire raid if this totem stacked. lol.
    With that much healing you only need 1 healer and tank lol
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  9. #69
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
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    1588

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    The problem I see with this is I'm a veteran EQ player I used to 18 box, but unlike EQ WoW has an agro range limit. Unlike EQ you can't make massive trains to aoe down so getting 50+ mobs will be almost impossible in some areas it will be doable. But the exp nerf from being a raid group would be ridiculously slow.
    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=92018#po st92018
    It seems that pbaoe will be a viable way to level up. I need one priest for rez, even if healing by group is not going to be all that. 24Mage 1priest can pbaoe mobs by the ton. Kill 50 mobs someone going to get exp ... You can level off of mobs after 60 I am assuming.

    Sheep looks like a joke for pvp. Maybe shaman have some real advantages but I want to keep everything super simple. And nothing is simpler then just playing a class that does nothing but nuke. And that new nuke seems very powerful.


  10. #70

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    I'm wondering how they'll deal with some of that. I suspect they'll cap the stacking on some totems and limit others to group members only. I doubt that they'll hurt arena teams much, but instance runs might become a bit tougher. Depends on what they change, though.
    "Multibox : !! LOZERS !!" My multiboxing blog

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