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  1. #81

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    in all honesty it doesn't sound like money or time leveling is an issue here. this is about pushing limits and it surely will. this is pretty sweet dude...i think i read about you and your EQ adventures. you definitely got your share of love and hate and know how to deal with those who do not understand your path haha

    resists - you can resist an arcane explosion. you can resist 2. you can't resist 50 in two seconds lol...25 mages sounds insane. you will not solo raids without tanks and healers. but you know what? nothing is stopping you from making 25 mages, and also making some shaman and priests or pally's. you have enough slots on each account to experiment.

    no one will know or expect you to have that many toons if they are all on /follow. like someone else said, they will think it's 5. except it wont be 5, it will be 24 ROFL...i can just imagine blast wave x25...followed by 5 arcane explosions in a row (and by 5 i mean 125). how about 25 cone of cold? how about 500 mana biscuits hahahaa

    i salute you for even thinking about this, good luck and please keep us informed. with a few tanks and healers i am sure you could find ways to overcome some insane challenges.

    nothing is stoppng you from making 25 mages AND 25 shamans...so i say go for it if you can afford it and have a blast (literally haha)

    25 shaman - 25 ghost wolves! 25 shamans summoning ghost wolf guardians in the x-pac 0__0
    Nephania, Nenphia, Napha - 3 Warlocks, Akama/Horde

  2. #82

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    another thing i'm thinking about.... the Alterac Valley battleground, especially at 70, is pretty routine. there's one area where both teams just ride past each other. you could totally shake up the strategies by dismounting there and wiping their entire team.

    the raids in the expansion will be both 10 and 25 man - there will be 2 versions of them, and from what i read the 25 man versions will have better drops , a full tier above the 10 mans... though i am not completely sure.
    Nephania, Nenphia, Napha - 3 Warlocks, Akama/Horde

  3. #83

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=92350#post9 2350
    Quote Originally Posted by 'Imbest',index.php?page=Thread&postID=92345#post92 345
    Respawnrate of mobs depends on how many players are in the area, so if you would be with 25 characters on 1 spot that would result in an insane respawnrate? I guess it will have a cap, but it will be fast for sure.

    (I hope that hasn't been said yet)
    I don't think it has. This was one of the patches that blizzard put in this year. The reason was because every lvl 70 was in hellfire wasting time waiting for mobs to respawn. I don't know if it works in the old land though.
    I'm sure that it is the case in Azeroth, since a GM told me that after i pretty much got stuck at a certain point because of very fast respawns. No idea about Outlands, but i don't see why it would be different there.

  4. #84

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=92382#post9 2382
    Quote Originally Posted by 'Lokked',index.php?page=Thread&postID=92380#post92 380
    Create Figurine of the Collosus
    I am pretty sure that this is a drop... and not a very common drop
    Lol yeah. I'm on my 18th clear of Shattered Halls (normal) and the dang thing wont drop for my 2nd Paladin.

    I know I've disenchanted 3 of these in the past on my main Paladin tank--it's unique, so I had to DE my existing to loot the new one.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  5. #85

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    The big question is... what are the names? I bet since WoW has been out for so long that making the names alone would take a day.

    What happens when you lose one guy? or 3?

    Either way this is epic and I want to see it!
    The last thing the enemy will see is my Muzzle Flash of Freedom!

  6. #86

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    Well one thing is for sure, I not doing anything untill december and we see what WoLK brings. Surely if totems stack raid wide then shaman is the way to go, but as others have pointed out that sounds to good to be true.

    3mage 1shaman 1priest also seems good, just and in one tank and I have a strong pve crowd also. Lets ask this is there any enemy that 25 mages would kill that 15 would not?

    If the mages are undead that eliminates any fear problems right?

    Is there ANY use for the sheep thing? Maybe because of high dps it won't matter if the target goes to full health. Also I would sheep oppenents at full health anyways I assume.

    Seems a lot of not sures, can mobs be rounded up to be pbaoe like 50 at a time, is the respawn rate really fast with 25 in an area. Another advantage of waiting is that I will have a lot more time to read up on everything, and surely there is a lot of reading to do, although it does seem much less then EQ. Just this one thread is full of tons of ideas, once I post on the wow forums I am sure tons more will show up.

    I guess with arcane explosion hitting enemies there is no need to target so it dosnt matter who goes down (if they take out my targeting / assist toon Im kinda in trouble lol) ... big edge there over a single target nuke.

    Ya this is going to get expensive for sure as I am not going to give up my EQ accounts, but considering equipment is 1/2 the cost and I already have that invested that helps.

    No one thinks that with 14,000 potential targets that I cant get world pvp honor points enough to equip my guys?

    Anyone care to speculate about the new pvp only zone in WoTK?

    Ok gonna read the exp forumulas and whatever I can find about attacking cities.

  7. #87

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=92594#po st92594
    Well one thing is for sure, I not doing anything untill december and we see what WoLK brings. Surely if totems stack raid wide then shaman is the way to go, but as others have pointed out that sounds to good to be true.

    3mage 1shaman 1priest also seems good, just and in one tank and I have a strong pve crowd also. Lets ask this is there any enemy that 25 mages would kill that 15 would not?

    If the mages are undead that eliminates any fear problems right?

    Is there ANY use for the sheep thing? Maybe because of high dps it won't matter if the target goes to full health. Also I would sheep oppenents at full health anyways I assume.

    Seems a lot of not sures, can mobs be rounded up to be pbaoe like 50 at a time, is the respawn rate really fast with 25 in an area. Another advantage of waiting is that I will have a lot more time to read up on everything, and surely there is a lot of reading to do, although it does seem much less then EQ. Just this one thread is full of tons of ideas, once I post on the wow forums I am sure tons more will show up.

    I guess with arcane explosion hitting enemies there is no need to target so it dosnt matter who goes down (if they take out my targeting / assist toon Im kinda in trouble lol) ... big edge there over a single target nuke.

    Ya this is going to get expensive for sure as I am not going to give up my EQ accounts, but considering equipment is 1/2 the cost and I already have that invested that helps.

    No one thinks that with 14,000 potential targets that I cant get world pvp honor points enough to equip my guys?

    Anyone care to speculate about the new pvp only zone in WoTK?

    Ok gonna read the exp forumulas and whatever I can find about attacking cities.
    Can i please know what you do for a living? You have alot of time on your hands it seems and the money to do this. Drugs or business or both?

  8. #88

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    Landlord in San Jose, Ca ... I own 3 properties and manage 5 for my family.

  9. #89

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    Ahh i see. This would make sense.

    As far as your post goes, Mobs do spawn faster when more people/people killing the mob. Mind you PvE is HARD for 25 boxing it, leveling will be hard, pve you will need to go to AV NEED TO!!!! World pvp is there just not alot, there is no ganking massive ammounts of people needed for the points. However you can go to a major city with some guildys (perferbly ALL healers lol) And start it, 50-100 will come out and if you survive long enough more and more will come. It will be an interesting server to play on no doubt lol.

  10. #90

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    Ok this is good. If all 25 are the same level (and assuming this solo stuff applies to groups) there is no exp hit for same level outside of group helpers.

    Solo Experience Modifiers
    The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:

    Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
    Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.

    Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
    Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
    The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won't get an accurate number unless the character does 100% of the damage.

    The way to power-level is to be near the character level you're power-leveling. Thus, a 49th character will be much more effective than a 70th character in power-leveling a 40th level character. More effective would be multiple 49th characters power-leveling the 40th level character.

    Ok the rested stuff is usless if you play everyday, if you know you going to be afk for a week or something its good but otherwise worthless. Outland mobs of the same level seem to give a nice bonus, as does elites, and being in a group of corse.


    I wonder if this is true or been nerfed:

    Outland Farming Spot Instant Respawns


    This farming spot is on level 67 Humanoid mobs. They are casters and do a decent amount of damage so if you have an ability that can heal you then you're set.

    This spot is recommended to Shadow Priests and Warlocks because their DoT's can kill any mob without ever having to refresh(assuming you are are 900+dmg) Anyone with a healer can take advantage of this place though.

    Here is a picture of the spot. This is Legion Hold in Shadowmoon Valley.
    http://tinypic.com/view.php?pic=4ierjnn

    The 3 pylons have 4 mobs each on them and there is 1 mob that walks along the infernals on each side. That is a total of 14 mobs.

    When you first start it will seem like no mobs are respawning, but then once there are less than 6 mobs total, they will start instantly respawning pretty much on top of you. They will never stop unless you leave 6 mobs up, then they start to respawn at a natural rate(about 5 minutes).

    The only thing you need to watch out for is the big elite dude that walks around the area every 10 minutes or so. If you have a healer you can kill him(I tank him on my shadow priest with another dps/healer there)

    Enjoy!!!

    These mobs drop netherweave, aldor rep items, and have a chance for all level 70 epic items because they are within 3 levels of the item level. Definately one of the best farming spots there is, especially since rep items sell for tons.

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