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  1. #1

    Default Three-boxing comp for 10/25 raid augmentation? (With consideration of WOTLK)

    So to augment a raid style setup I'm going to want to be able to play each character at a minimum of 90% potential, if not higher.

    Shaman x3
    Due to totem changes I'm thinking shamans will be far less desirable. As it is now it is pretty desirable to have a shaman for every dps group. With changes many mechanics for raiding purposes (totems affect entire raids, pally AOE heal affects entire raid, etc.) I wouldn't at all be surprised if TOW would no longer stack. Infact, I fully expect it. 15% crit to the entire raid is just plain OP. With consolidation of totems the need for multiple shamans further decreases. Best setup I can think of would be Enh/Ele/Ele with the elementals on follow/assist on another raid member who knows whats going on and will face them in the proper direction etc. Still, I think their usefulness will be limited and three shamans in a 25man may be the maximum you'd ever want, and you'd want at least one or two of them to be healers. So meh at shamans.

    Mage x3
    Well, I'm not really sure what to think here. Sheep x3, self sufficient leveling, and it looks like fire will still be an extremely strong endgame nuker with the new bottom tier talents. (And after two years of subpar damage I'm expecting them to get a nice boost in wotlk.) I'd imagine a fairily simple spell rotation, and with WOTLK being primarily "frosty" it seems, I doubt I'd run into much fire resistance problems. I see them as DPS with utility of food/water/ports which is of minimal use at best. While thier DPS is yet to be seen, I imagine it would be hard to justify three mages with limited utility over three of another class.

    Warlock x3
    I'm guessing this would be a strong candidate for raid DPS as well as PvP shenanigans which is a major plus. Dot spec, pet spec, or nuke spec, they all seem pretty multibox friendly and if the trend continues they will keep putting out extremely respectable DPS. Another class with limited utility, but the ability to use all three trees at near maximum potential is extremely enticing. As a pure damage class I feel they'd be a respectable force but again the lack of utility may be detrimental and make them undesirable in 3s. PvP ability (3s arena just for lulz) is icing on the cake.

    Hunter x3
    I'm really thinking this may be my best bet. BM x3 would put out good to great damage, be easy to play to potential (simple shot rotation for all characters,) and stacking FI gives great percentage based/well scaling DPS boost. I'm not exactly sure how the shot rotations will work with Survival or MM, but possibly BM x2 Surv x1, with the survival at a little less optimization but providing substantial benefit to the raid and party in terms of additional AP as well as mana return for the other hunters. Overall I think the scalability of FI makes this one of the strongest choices.

    Druid x3
    LOL LAZER TURKEYS. This could potentially make for interesting healing, also, a completely different aspect. target/lasttarget/focus could keep blooms up on three targets per druid easily I believe, or just dropping triple hotsas needed (staggered LBs anyone?) would be a tremendous amount of HPM as well as HPS. Triple innervate. Triple brez. Triple ooc rez. This seems like a very unorthodox multiboxing setup as the common theme is 5man setups or a bunch of straight DPS. (5 locks, 4+1spriest, 5 shamans, etc. etc.) Excluding all other healers from a ten man is probably a bad idea (though most of them would probably enjoy offspec dps roles etc.,) but for 25s it seems like it could be a legitimate use of raid slots. 51pt Flourish gives them a cooldown-free AOE healing whicih they sorely lack at the moment.

    Mixed Classes x3
    When taking up raid slots, I think boxing two different classes would cut effectiveness below the point at which it would be reasonable to bring them to serious content. Possibly classes with very straightforward cast sequences. Caster x2/spriest, hunter x2/spriest. Still, managing utility skills will be extremely difficult, not to mention the range limitation of spriests (which I think would be the most likely candidate for a second class.)

    Final Thoughts
    I'm leaning towards hunter as their shot rotation will probably be easily castsequenced, even across the multiple specs. Warlocks and the triple healing druids would come in a close second from what I'm thinking. The spec flexibility of warlocks (and LOLPVP viability) is an added plus. Druids could spec lazerturkey and do ranged damage to max potential pretty easily, but will "max potential" on balance be worth three raid slots? As of now, definitely not. While combos of mixed classes have potential to add more damage and utility than any single three classes themselves, I think it would be extremely difficult to play to "raid standards." If I could pull it off it would be amazing and would even have 5man potential with two other players. I'd be very interested in what others think about multiclass comps for a triplebox setup where you could maintain maximum efficiency.

    Discuss 8)

  2. #2

    Default

    Your not thinking of full potential if they leave TOW the way it is totems affect the raid thats 20 shamans=60% crit

  3. #3

    Default

    Quote Originally Posted by 'homerjunior',index.php?page=Thread&postID=90126#p ost90126
    Your not thinking of full potential if they leave TOW the way it is totems affect the raid thats 20 shamans=60% crit
    Hell why not 24 and a tank... that is 72% crit. everything will die so quick and they all have cc now lol
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  4. #4

    Default

    That is neither realistic nor helpful in choosing my comp :P

  5. #5

    Default

    I Doupt that is how it will work, i reckon not all totems will become raid-wide. For example grounding totem, say there was an encounter where this was needed for the tank in WoTLK if it was raid wide and some mage keeps getting its effect then that tanks gonna get mad
    Mage x4 3x49 1x70, Carnage, Carnagea, Carnageb, Carnagec - Khadgar EU
    Shaman x5 - 66, Wonxa, wonxb, wonxc, wonxd, wonxe - Khadgar EU

  6. #6

    Default

    15 shamans 2-3 tanks and 5-6 healers is very realistic if the totem stacks

    Hell Nihilum(Spellcheck) imo are a bad guild all there world firsts are just stacking w/e is needed for the encounter on muru they brought something like 17 healers

  7. #7

    Default

    Still, three shamans does not "stack a raid" and become super imba. Totems affecting the entire raid are not in the patch notes, so either they do affect the raid and I'll have one or two totems per shaman to drop (lost efficacy) or my shamans would likely be spread amongst separate parties to give totems to more people. I'm not seeing them as the best bet regardless of if/how they stack and how many people they benefit.

    You'll also want at least one resto shaman. Lets be realistic. This isn't a raid of boxers. This is me plus a lot of single player characters. Four shamans in said raid? That is shaman heavy now, even considering their healing OPness.

  8. #8

    Default

    have fun on hydross... 50% of the time he's immune to elemental shamans, i know from experience :cursing:

  9. #9

    Default

    Any other considerations? This didn't get much farther than "LOLALLSHAMANS" which kind of disappoints me

  10. #10

    Default

    I think you could play a Boomkin, Elemental Shaman and either a Shadow Priest or Warlock (Destro) to a pretty high efficiency already, and the synergy of such is great.
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

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