If you drop a man, one of your guys will just heal himself (Providing you made sure to the macro tells it to) won't he? Unless you put a pretty long list of targets (IE Try to heal A, then B, then C, then D). I personally just self heal everyone with chain heal if I want to get a lot of healing flying out. When you self heal it will still proc to the next two targets. It goes in order by who's taken the most damage. I have heard that if you have everyone on top of themselves sometimes heals won't proc around. Can't say I can confirm or deny this (It's on some thread), I don't notice it if it happens that way.Originally Posted by 'Crayonbox',index.php?page=Thread&postID=91028#pos t91028
From http://www.wowwiki.com/Chain_HealI've never had a problem with it not sending enough heals to everyone. In bad situations I prefer a self heal with lesser healing wave though, or 5 lower ranked to one person, since I tend to only heal when I'm getting hit, -a lot- and chain heal takes a while.This target is healed for the advertised amount (plus 5/7 = 71.4% bonus from +heal gear). The spell then jumps to the friendly target within 5 yards with the largest current health deficit, and heals it for 50% of the amount from the first one. After that, the spell jumps a second time (but never back to the first target) to a third target, which is healed for 25% of the initial amount.
I do also have a hard coded chain heal that goes to specific characters bound, but I only use that for showing off, never in combat. I don't see the point.
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