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  1. #1

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=91420 #post91420
    I'm probably gonna go blood. Those uber self-heals with the bloodworms seem completely OP to me. :P
    Is there any decent AoE in the Blood tree?

    Something like the warlocks 51 point demo talent that has AoE immolate on steroids?

  2. #2

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    Since I am 2boxing my DK with a Priest, I will probably go Unholy for the extra DoTs. I will probably stack DoTs on mobs from hits and move onto the next and let the first rot away. Blood looks neat as well but I like the passiveness of Unholy, 25% shadow dmg per swing, chance to further disease a target, and increased damage to diseased targets, not to mention the debuff that will drop their stats and also increase their magic vulnerability thus increasing the disease damage further. This is for PvE of course, no one will be dispelling the mobs. I am hoping the Ferocious Dead change from 3 points to 1 is a mistake. One of the problems with having a faster mount is that I will leave my priest behind when I ride! ;(

  3. #3

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    The issue is will deathknight be good tank? ^_^

    I am currently playing tankadin+resto shaman+3 warlocks combo. If I switch out the shaman and turn the paladin into healadin and train the DK to be my tank. Will it be viable? Do deathknight generate enough threats in WotLK?

    Due to (1) change of mechanics of Blessing of spells and (2) smaller group of mobs in instances, it may not as advantageous as present to use Paladin. Any thoughts?

  4. #4

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    Quote Originally Posted by 'konraddo',index.php?page=Thread&postID=91706#post 91706
    Due to (1) change of mechanics of Blessing of spells and (2) smaller group of mobs in instances, it may not as advantageous as present to use Paladin. Any thoughts?
    That is a good point, but it looks like more mobs in groups of 3 which pretty much any tank can handle, but there will probably be more groups. What you could probably do is if you keep your pally you can do 2 groups instead of one. The bad part is that i am lvling 2 locks (3rd is already 70) to use seeds in instances, but if there are only going to be like 3 mobs in a pack then seed lost some of its use and 3 shams are starting to look better.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  5. #5

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    Quote Originally Posted by 'Basilikos',index.php?page=Thread&postID=90935#pos t90935
    Quote Originally Posted by 'Basilikos',index.php?page=Thread&postID=90763#pos t90763
    The Unholy aura gives quite a movement speed bonus that stacks with other movement speed increasing effects. If it stacks with itself, it will be sick to quin-box deathknights.
    And I'm a dumb-nut. I just remembered that the DK auras are self-only. But still, the Unholy gameplay videos have some sick AoE spells that would just rock to five box.
    And I'm a dumb-nut again. I re-read the description of the aura on Blizzard's official talent calculators and it turns out that it affects the party. Also, I'm working on ways to use HotKeyNet to AoE effectively. My Balance Druids just got 40, so they have a spell to test with. Details as I get them.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  6. #6

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    All i know is they better get hit with a big nerf stick before launch or its going to be insane!

    Plate wearing aoes that have pets with self speed/heals.... omg... who needs a group.

  7. #7

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    Quote Originally Posted by 'Oatboat',index.php?page=Thread&postID=91798#post9 1798
    All i know is they better get hit with a big nerf stick before launch or its going to be insane!

    Plate wearing aoes that have pets with self speed/heals.... omg... who needs a group.
    Non-Death Knight is the new gimp?
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  8. #8

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    Here's a link to the Blood tree doing some grinding
    http://www.vimeo.com/1373946
    He/she also has the other two trees. IMHO Deathknights would be awful to have more than one of, control issues much.
    If I get more than one key i'll have to try dual boxing and let you know how it goes. (big IF :P)

  9. #9

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    Quote Originally Posted by 'darkmoon',index.php?page=Thread&postID=91969#post 91969
    Here's a link to the Blood tree doing some grinding
    http://www.vimeo.com/1373946
    He/she also has the other two trees. IMHO Deathknights would be awful to have more than one of, control issues much.
    If I get more than one key i'll have to try dual boxing and let you know how it goes. (big IF :P)
    Honestly, I think it will be fine once we work out ways to handle the AoE that w lost with the Minimap Ping nerf. Also, I would think Blizzard would like to stick it to the AMB crowd so at least one of us is getting in on all our accounts. I really think so. Why? Every time there's a long AMB thread, they post an MB SSotD.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  10. #10

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    It's odd they do seems rly OP when you look at how most classes play at lvl 70.. but take a look at some of the new talents and spells some other classes are getting some are pretty OP too

    personally I am soo looking forward to trying out my new raid spec Ehn Sham

    what makes this even more droolworthy is that they announced they are combining spel and melee/ranged hit ratingand also the same for crit rating. So as a melee shaman, spells will now pack an added punch plus these funky new dps talents should work wonders against high AC or high magic resist talents as this will be one of the few classes that can accommodate for both scenarios
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

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