Quote Originally Posted by 'Dhamage',index.php?page=Thread&postID=89770#post8 9770

Quote Originally Posted by 'Stealthy',index.php?page=Thread&postID=89737#post 89737
I have taken 5 shammies to 70, and also a priest and 4 locks to 70 as well - trust me when I say stick with the shamans if you want to do anything past 5 mans on normal mode.

Cheers,
S.
See.... problem with that is I was born in Missouri... the "Show Me State"... we tend not to believe things on blind faith. I see the benefits of a 5-shaman team, but where is the disadvantage in a paly/lock group that would stop me from going to 5-man heroics?
Your biggest problem would be healing...

5x Shaman group works because you try as hard as possible not to get hit. Earthbind/Frostshock/stoneclaw (lol) kiting and such.. and when you do get hit.. with sufficient gear... you're able to take 1-3 or so hits. All party members have the ability to heal decently...

Your group... 1 tankadin + 4 locks... No healing aside from the tank healing itself.. which would be bad news anyway... now you've got some sort of crowd control with Banish/Seduce... and you have voidwalker tanking which is good for 1/2 hits at heroic levels... not saying things are impossible but it becomes that much more difficult. I suppose you could Kite with curse of exhaustion.

I would love for it to work out though..

-Finges