Quote Originally Posted by 'Elili',index.php?page=Thread&postID=89476#post894 76
The closest thing you could do to this, providing you've got a lot of time for testing and patience, is setup a third party application (Like hotkeynet) to pass your mouse clicks, and setup your alt's buttons in the exact same place as your "Dummy" buttons on your main. However, I did find once by accident that while using HotKeyNet if you tell it to pass your left mouseclick to your main characters screen, then click on it, it will indefinitly pass left mouse click for the rest of your life, or until you find a way to crash Hotkeynet (I had to hard reset because I was unable to get windows to do anything else).
Congratulations on your narrow escape! You can avoid this problem with HotkeyNet by defining the trigger so the mouse click gets broadcast only when a particular toggle (like ScrollLock) is on or off, or when you simultaneously press some second key or button. Some day soon I'll add conditional triggers to HotkeyNet so you'll be able to restrict the action so it happens only when you click in a particular window.

I thought Pennie could also do this in a second way by defining "virtual buttons" in an existing game window. Somebody suggested this idea in this forum once, and it's on my list of things to add to HotkeyNet. The idea is, you define existing objects like buttons or health bars in the game window as virtual buttons for the third party program. You could also draw new buttons as a semi-transparent overlay. I thought AutoHotKey already had this feature but I just looked at its documentation and I don't see a way.