Congratulations on your narrow escape! You can avoid this problem with HotkeyNet by defining the trigger so the mouse click gets broadcast only when a particular toggle (like ScrollLock) is on or off, or when you simultaneously press some second key or button. Some day soon I'll add conditional triggers to HotkeyNet so you'll be able to restrict the action so it happens only when you click in a particular window.Originally Posted by 'Elili',index.php?page=Thread&postID=89476#post894 76
I thought Pennie could also do this in a second way by defining "virtual buttons" in an existing game window. Somebody suggested this idea in this forum once, and it's on my list of things to add to HotkeyNet. The idea is, you define existing objects like buttons or health bars in the game window as virtual buttons for the third party program. You could also draw new buttons as a semi-transparent overlay. I thought AutoHotKey already had this feature but I just looked at its documentation and I don't see a way.
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