If I were to do it over again, (or just add classes) I would probably just go with 3 paladins and 7 shamans. Having so many classes with such limited button space firmly implanted in my muscle memory means i'm using everyone at like 10% effectiveness. I'd rather just cut classes and increase effectiveness.
I'm not sure if I could clear to Attunmen in Kara without at least 2 shamans having tremor totems in each group. Using 2 shamans per group (4 total) is pretty good at keeping people together, but 3 shamans per group (tremor totem is on a 3 sec pulse) would be the best. One of the reasons I can't do nightbane by myself is because of the fear. I put 3 shamans in my tank group, and he's good, but my other group with only 1 tremor totem is dicey. Once a toon ran outta '/follow' range and I wiped because i switched control over to him to bring him back to the pack. 2 tremors in each group means my tank could get turned around and run far enough for the boss to move (and my 9 toons get tail swiped).
Any time your dealing with fear you need a shaman. No other classes/abilities/trinkets/racials can reliably keep your team together. In PVE, the enounters might have fears spread far enough apart that trinkets+other stuff can keep the fear off, but in pvp forget it. You need a shaman.
Lol, that made me chuckle.10 boxing is like.... having sex on extacy. You just can't go back.![]()
I do have to disagree on this though. Since in WOW the primary group structure is the 5 man, you'll find that having 10 toons is combersome. Just like someone said about running the same heroics over and over. Well you have to keep your whole team progressing. That means farmnig the same damn instances x 2. I mean, you're probably farming heroics for badges and thinking, 'ugh this is old'. Just imagine trying to do it twice....
TBH i can't do it. I have a fulltime job and g/f. Contrary to popular belief (as I understand it from all the reponses I got on the 10 man video. lol) I do things other than play Wow.
I was actually wanting to add more warlocks to the team. I originally had one, then I leveled another thinking about how awsome locks are with plans on bringing the count up to 4. I still might level 2 more. Most of my grinding time is during downtime at the office, so I can't fire up 5 accounts (without serious chocking my work PC) so I just play 1-4 toons. Leveling new guys is fairly easy for me.
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