How about a pally tanking bosses? You stated that a pally needs to be overgeared to tank trashpacks but how much gear does he need to have to tank say attumen (as opposed to war and druid)?
Thanks for your answer
Bunny
How about a pally tanking bosses? You stated that a pally needs to be overgeared to tank trashpacks but how much gear does he need to have to tank say attumen (as opposed to war and druid)?
Thanks for your answer
Bunny
Pally itemisation sucks at the start of kara (with a few t4 items it starts to catch on, same as with badge gear) but they do not tank worse then warriors or druids. You will have to realise that if your dps outgears you a lot then you will always have a problem to keep agro, pally druid or warrior. Fact is that there is a lot more gear for warriors then pallys, i saw a lot of warriors with blues with way more hp then me. Does that make something less able to tank, nah not really, when your items catch on a bit you will tank just as good. ,
Atm im solo tanking kz with my pally, easy as pie only ppl that i really struggle with is the t6 geared that really put down the dps but thats a bit logical since they outgear me, simpel as that. But my point being, pallys are just as viable to tank as any other class, the missconception that pallys cant tank, or tank worse is imo from pre tbc when they indeed where not good tanks.
(my pally: http://armory.wow-europe.com/charact...%27Akir&n=Xlos (might catch me in some aoe tank gear because im pulling my mages through scarlet atm) even in less then t4 i was tanking the trash waves in MH with ease)
It should be noted that not every totem is going to stack raidwide some will remain party buffs onlyOriginally Posted by '-silencer-',index.php?page=Thread&postID=89608#post89608
I'm late to this thread, but I will add that the s2 weapon from honor grinding (imo, do it as holy spec or at least prot with holy gear) will help you generate more threat -- particularly if you've got a couple sunwell-geared friends who are doing Kara with you.Originally Posted by 'Los',index.php?page=Thread&postID=90524#post90524
I was finally able to break 400 holy damage with that weapon enchanted with +40 spelldamage. Previously I had been just slightly over 300 spelldamage. I had no problems tanking kara against Suvega's or my mages/shaman, however the moment I was grouped with some overgeared folks they'd whine and cry about ripping aggro off me and dying. For reference, my shammies have about 800 +damage.
The badge legs/boots are also GODLY since they can be purchased with badges. The legs are the best you can get pre-Brutallus, and the boots are t5 equivalent.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
Hey,
Go for shamans instead of magesSoon the totems will affect the whole raid: so for example: 8 shamans +1 prot paladin + 1 holy priest = 8x totem of wrath (1x = +3 hit/crit with spells - x8= 24% EXTRA CRIT AND HIT WITH SPELLS!)
With this i dont think you need that much of good gear, with so much chance to crit you will have major dps. Then the shamans can still chain heal for if your priest cant handle it ( because of aoe damage or whatever ).
Also on lvl 80 shamans get new talentsand abillities. One i think will rock is a new sort of fire blast. You get a chance to crit extra on that target with that spell and that will stand for EVERY SHAMAN IN THE RAID/PARTY. And its a 60% chance to proc, and stacks 3 times. So also that will give major damage.
You can also go for 8 locks and 1 priest and 1 tank. I know oathbreaker is boxing that many characters. Maybe he can give you more information.
-Negativ1337
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It's looking more and more like all previously party-only buffs will now be raid wide. Makes sense. When they first developed raids, they were 40 man deals, where you needed lots of coordination and class make up and dealing with party buffs was part of the design. Now that raids are designed for significantly less players, it seems right to make it more about getting 10 people together to do a job, rather than waste time figuring out how to spread out auras n such.
I think an ideal group would be paladin MT, Boomkin (panzerkin) OT, and 8 shaman... ok, maybe you could swap out one shaman for another healing class (I love holy pallys as a boxer, cause they really are just a one button mash job for 1 target healing)
I really have to agree with something this simple.I think an ideal group would be paladin MT, Boomkin (panzerkin) OT, and 8 shaman... ok, maybe you could swap out one shaman for another healing class (I love holy pallys as a boxer, cause they really are just a one button mash job for 1 target healing)
ATM I'm struggling with having 2 warlocks and a mage because they are 'pure dps' classes and I can't respec them for different roles. In ZAM I got my ass handed to be by the bear boss. So I need two tanks. Well I had enough forsight to make 2 paladins but if they are tanking then who is healing? Priest, check. Shamans.... ? Can shamans be setup to fire and forget like paladins? I have yet to try it. Right now i'm kind of hung up on equipment, I don't think any of my shamans have over 1000 healing so I'm just grinding out badges but I realy don't think I can put any shaman heal on my 'big button' and expect them to last the whole battle. Even downranking. From my past experience healing with my shaman (which was back in BWL) they are alot like priests. Very nice strong heals but you can't spam anything or your dry. I'm trying to gear up my warrior now to sub out a warlock. For a new 10 boxer I do not recommend a warrior yet, although I'm still playing with macros and I think a warrior can be a low maintanience single target tank. I suppose if the goal is raiding then lots of bosses are just single targets... I'm holding out hope for my warrior as a raid tank. :P
anyway, Paladins and Shamans. Maybe throw a priest in there. The number of each is still subject to some debate. At times I'd love to have 4 paladins and 6 shamans, others just 4 paladins 4 shamans 2 priests, etc etc etc.
Priest, Paladin, Shaman. That's my holy trinity of boxing classes atm.
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10 Boxing: Priest, Mage, Paladin x2, Warlock x2, Shaman x4
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