Note: I'm only the healer for the quad-box shaman team, but I frequent these forums a lot in search of new ideas that will help us improve.
On a side note, how is everyone liking S4 so far?
Our team has had a helluva time trying to break 1600. Every time we get to around 1625, we lose a couple of games to extremely well geared (s3 shoulders + s3 weapon + couple pieces S4) teams before climbing our way back up. However, that's not to say that we haven't won any games against full S3 teams. We wouldn't have hit 1600 if we hadn't. Right now it seems like there's a hole in the ratings. We seem to either play teams under 1600 (probably having been beaten down so much), or around 1680 to 1700, but there don't seem to be many in-between teams that are equally geared matches for us.
You can see our team here: http://www.wowarmory.com/team-info.x...=Hogans+Heroes
One thing I've noticed about the teams that destroy us the quickest is that they toy around with us for a couple of minutes, before rushing us and completely destroying us in a matter of seconds. Even if the shamans all had an average spell dmg of over 1k dmg (instead of in the low 900s), I'm sure we still would have lost to these types of teams, using our current tactics.
As an example of a match I'm still scratching my head over, last night we faced a very well geared team consisting of: holy pally, disc priest, MS warrior, Shaman (spec ?), and frost mage. The map was RoL.
This is what happened during the first 15 seconds or so:
1) Everyone mounted up on top of the middle tomb.
2) They charged us and dismounted shortly after jumping off the tomb, when they were in range.
3) Our shamans immediately went for their shaman and got him down to 50%. The priest immediately buffed him with Pain Suppression.
4) As they were just a couple of yards away from us, the priest started to spam Mass Dispel, over and over. I've never seen anything like it. Our shamans used up all four heroisms, to no real effect.
5) Somewhere during this confusion I tried to HOJ the priest, but he either quickly trinketed out or it resisted (which is much too common IMHO).
6) The mage must have ice-lanced the tremor totems because the warrior's fear sent us flailing about for a few seconds, before we had a chance to put down new totems.
7) By this point, it was pretty much over, however, as we weren't in control and shamans were going down left and right.
It seems to me with a team like this, if we don't take someone down in the first few seconds of the rush, then it's game over.
My question is: What's the best way to do that using an instant-crit spec? I know that Ellay advocates saving the crit until you're certain you can kill someone, but I'm wondering if this might not apply during this type of rush. Also, for type of rush with a very experienced team, they also probably know we would be going after the shaman or mage first, so that leads me to my next question: What type of targeting strategy should we have used?
I'm sure the team we played will easily hit 2k and beyond, so I don't feel bad that we lost, but I'm trying to learn something from this ass-beating.![]()
Tokov
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