Quote Originally Posted by 'Otlecs',index.php?page=Thread&postID=87852#post87 852

Treat escort quests exactly as you would if you were not a boxer:

- Make sure ALL members of the party are at the same stage of the quest (i.e. ready to accept the escort quest).
- Just ONE of them accepts the escort quest.
- All the others get a "Muppet is starting <blerg> quest, do you want to join in" type message.
- All of them say "yep".

That's always going to work, boxer or not
Quote Originally Posted by 'ElectronDF',index.php?page=Thread&postID=87859#po st87859
I use:
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script CompleteQuest();
/script GetQuestReward();
/script ConfirmAcceptQuest();

And never have a messed up escort, sorry.
I have an 'Accept' button with the first 3 script Accept lines from Electron's macro, but I follow Otlecs' method for escort quests, and I've never had a problem. Usually an escort quest involes turning in a quest (CompleteQuest()) at an escort, then accepting the next quest to escort them. I manually complete each quest with each alt first, then Accept the escort quest on my main. All alts will then be prompted to "join in escort quest - Yes/No", and I click 'Yes' for all 4. Do it quickly so the escort doesn't get too far by the time you click the 4th yes, and you shouldn't have a problem. Don't let your alts fall too far behind while escorting though - I had this happen during the robot chicken in Tanaris because I wasn't paying attention, and I had to redo it for the last 2 alts. Unfortunately, I didn't notice this until I got to Booty Bay, so yeah, I was pissed.