:!: **Warning Wall of Text, my apologies*** :!:
My spec :
http://talentcalculator.merciless-gi...U7MTcxNC0xfA==
sorry to make that link so long. Shadowstep with +dmg talents
Anyhow, I imagine this:
The gates open to <insert arena name here>
- I would have my three rogues obviously stealthed and looking for healer.
- I would locate the healer and sprint all my toons to him, just for a sap.
- Then shadowstep to the next cloth wearer (or leather).
- Rogue1 apply's cheapshot.
Ambush with talents gives... :!: :!: :!:
- 50% chance to crit,
- the ability to give 3 combo points,
- +30+% crit dmg
- 20% more dmg
- ignores 580 armor (if gear does not add to that)
- and attacks made out of stealth have 10% dmg (master of subtlety)
- Last but not least Shadowstep increases ambush by 20% more dmg.. leaving me at 50% more dmg
Ambush (and all of its pluses) + immediate eviscerate (3 combo points and 15% more dmg)... if i have to, (assasination talents will replenish my energy) backstab (with 40+% more dmg).
Ambush, eviscerate, backstab is sure to kill a cloth wearer with 2 rogues ambushing, 3 rogues eviscerate and backstab.
Given that all goes right and the first clothy is dead. I would vanish and run away to set up kill#2 (for this example kill#2 is plate wearer...warrior if you will)
Before kill #2 i would use premeditation and apply 2 combo points to the target. Before going for the kill i would hit preparation and reset all my cool downs.
Again sap healer (new rogue, full duration sap)
Shadowstep, cheap shot (rogue1), Ambush (rogue 2,3), Eviscerate(rogue1=4cp|rogue2=potentially 4cp|rogue3= potentially4cp), Backstab (if needed rogue1,2,3). If plate wearer is not dead at this point, Apply Evasion and finish off kill.
Third target is open for kill, doesn't stand a chance.
/win :thumbsup: :thumbup: :thumbup: :thumbup: :thumbsup:
Maybe not 10/10 wins, but i am fairly confident.
Talents that would help with all classes:
Sleight of Hand - 2 / 2
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Heightened Senses - 2 / 2Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
- rogues
- warriors
- paladins
- hunters
Thats my idea to winning with rogues,
- every other class (but only 4% so casters would hurt more, thus more important to kill first)
Last two cents of key information
- Posions
2. Enchants double mongoose, (daggers for ambush)
- Rogue1 = mind-numbing
- rogue2= (slows movement speed poison, sry drawing blank)
- rogue3= """
8| I do realize with s4, resilence will dampen my crit from ambush by possibly 10%. X(
:!: :!: :!: But Please Let Me Hear Your Opinions, What Could I Add :!: :!: :!:
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