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  1. #1

    Default Dual-Boosting... Class/Spec selections.

    Hey

    Been pondering a bit these few days. Am leveling a paladin on a second account, he's currently level 45. I have a 70 druid so I AOE tanked SM up to around 40, but druid tanking is quite slow for AOE, so I'm trying to take a quest route now.

    I want to control the paladin as main, since lots of the Azeroth quests are gather / pickup. Now I have to choose the character that's easiest / most beneficial to control on the side and to do most of the killing.

    I have a 70 hunter and a warlock to choose from. The warlock has superior pve gear by far, hunter is mainly in pvp epics. Currently I'm running with the hunter in BM spec, which is okay, but he does get a lot of problems with monsters coming up to him and I expect this will only get worse as I progress higher up.

    As I see it there's 4 alternatives.

    BM Hunter.
    Pros: Aspect of the Pack (super nice), Pet is good damage
    Cons: Cant move while doing damage, Close range sucks when not controling him as main.

    Felguard Lock (20/41/0).
    Pros: Pet is good damage, Good survivability.
    Cons: Pet doesnt regen as fast as hunter pet, maybe mana issues.

    Affliction Lock (41/20/0 probably).
    Pros: Uninterruptable drain life with conc aura, dots can be casted while moving, dark pact helps mana issues
    Cons: No pet damage

    SM / Ruin Lock (0/21/40)
    Pros: Huge nukes, no interruption with conc aura from paladin.
    Cons: Probably mana issues.

    I'm leaning towards Affliction Lock or Felguard maybe.... What'd you do? Any experiences / thoughts?

    Thanks! :-) (I am using keyclone from an earlier multibox experience, so setup doesn't have to be super simple).

  2. #2

    Default

    The lock to me has a slight edge, for fear and AOE and resurrection, along with soul stones. The hunter can be very powerful too, especially if you just tank the pet with the Pally and let the hunter stand back and range fire or trap. Me, I'd go with the lock, because I love locks. Dot 'em up, send in the pet with the pally, and shadowbolt until dead. Could be a pretty lethal combo. I'm thinking your BM hunter would be too much of an aggro magnet with a lowbie Pally.

    One thing you can play with is to "drop" your secondary off, so they have range - what I do is run up to the mob(s) I'm targeting, hit the hotkey for /assist, and then hit a strafe button for the secondary(s). With 3 toons I swap the keybindings for Q and E, so if I hit E, the two sidestep in opposite directions, and then they stop following, and my main runs in for the fight, along with the lock's pet, depending on which one is out. Occasionally one of the secondaries will grab aggro, but if you manage aggro well it's never really a problem. Works pretty well for my druid/mage/lock team. It's a low-rent formation technique, really. They kill fast enough that losing aggro is a minor thing, and the druid in cat form usually catches and kills before any real damage is done. Just get ready to tag the mob, drop the secondary off by sidestepping, hit the /assist hotkey, and charge!

    Also, consider running the team without a group, and ONLY use the lock or hunter's pet, as long as the pally tags the mob first - you'll get 100% exp, instead of the reduced exp. you'll get grouping with a 70.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  3. #3

    Default

    For Carebear quest boosting it doesn't really matter which class or spec the booster is. The hunter will kill everything with the pet and auto shoot in seconds. But since your lock is the best geared I'd just spec him destro and sac the felhunter for mana regen or the void if you prefer to Life Tap.
    <Cult of Peritaph>
    Stolas Prot/Retri Paladin
    Turenn Prot Warrior
    Myrtqs and Myrtus Elemental Shamans
    Loretta Moonkin
    Myrtus Restoration Shaman
    Level 80

  4. #4

    Default

    I have run a Protection Pally main and Affliction Lock on follow through the Shattered Sun Dailies, both are now Exalted.

    I have even swapped it around and run the lock as the main for fun and used the pally on /follow and just setup basic (healing gear- still prot spec) and used heal macros when needed (scarily enough, the mobs died quicker, with less downtime).

    The choice is yours but I am very happy with the dual lock / pally combo

  5. #5

    Default

    I used my 70 lock to boost my shaman to lvl 40 or so. It was really easy. I could have easily go to 60 or so i bet. I was felguard spec and I just hit everyone with curse of agony and set my felgaurd to defend. He destoryed everything with the cleaves he does.

    The only 2 things to remember:

    1: you lock has to agro not the pet - otherwise your alts dont get XP from the kill. I did severl runs before i realized this.
    2: use demon armor - the armor bonus goes a lot farther than the +dmg bouns. I found that I went faster when I did less dmg but took less damage and didnt need to heal as much.

    GL

  6. #6

    Default

    Hm

    I think I'll go with the lock, actually I'm considering a build like this:

    http://www.wowhead.com/?talent=IVzriRfkVtbZdxczIbz

    That is Aff / DS.. (40/21/0)... I know it sounds like a weird build, but then I have the option to use Dark Pact if there are phases where mana is a problem and then I can DS either succubus for Affliction with +15% shadow damage or Void for increased health regen. I like my booster to cast instant spells, so I probably won't miss UA too much anyways.

  7. #7

    Default

    I'd suggest that you spec and gear as holy on your pally.

    Use the Felguard lock since they still have a couple powerful dots and the Felguard can manage itself pretty well. This will free up most of your focus for the pally, and only need a few button presses to get the lock to take everything down. You should only really need a button setup for /petattack, corruption, lifetap, and Agony. That will kill pretty much anything you come across while leveling and do it easily.

    Specing your pally holy will give him lasting power and help make sure your lock can lifetap consistently with no problem. You should have no downtime with this combo and even as holy your pally can still contribute to the dps whenever you feel like it with holy shock and Righteousness. You basically play this combo as if the felguard were your paladin's own pet, and since the dots have no casting time you can consider them your paladin's spells as well. Your warlock will just sit on follow and you can almost get the feeling he's not even there.

    In my opinion combo's that act like this are the absolute best since it's almost like playing a single character with major firepower. You don't get that clutter feeling and you don't feel overwhelmed at having to micromanage too much. I think it's as hard or harder to dual most class combinations as it is to play five of the same.

    Now this isn't to say affliction (40/21/0, you won't have time to stop for UA's) would be a bad choice, since the lock can dark pact and siphon life will somewhat compare to the felguard dps, but you'll find your pally having to drink as Ret/protection. You could seal wisdom as protection, but you'll lose aggro to the warlock without having at least 200+ spell damage. That isn't the big problem with the efficiency of this combo though, the real problem with the synergy is the fact that as affliction you'll be dotting 4-5 mobs at a time and you'll find your pally to simply be used as a looting mule. If I spec'ed into affliction on the lock, I'd personally go Ret on the pally and just deal with drinking often or sticking to auto-attack. This way I'd at least not die of boredom, and I'd feel somewhat useful whacking things even if they are dying to dots anyway.

    Too bad you don't have a shaman. Windfury on a pally is so sweet.

  8. #8

    Default

    Personally if my lock was just going to be a booster I would go felguard spec. (if the pet kill thing works). Your build was intriguing at first, but probably overkill. A pure affliction lock wouldn't strugge with mana or health regen.

    For the felguard spec I would max out mana feed - if your felguard hasn't got mana lifetap and it's got a big chunk again. For solo play I put about 2 points in there 3 would keep it pretty much full. Health funnel him back up to full health if need be (or insta summon a new one).

    Does the being out of group and the pet only damaging trick work with just one player? I remember trying an experiment before I heard of this where I was in the group with my low level rogue and would set the pet and of course it didn't help. I'm not sure if i tried the combination where I was out of group and just let the pet kill.

    If it does work then you would tag the mob with your lowbee and then pet attack on the felguard. Your lock would do nothing other than maybe fear a mob off if you are struggling or soulstone/healthstone you.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  9. #9

    Default

    Actually I do have a 70 shaman too, but the paladin is level 46, so his damage output isn't really viable anyways - even with windfury.

    Btw. With my 40/21/0 I wouldn't have UA, (is 41 in aff)... But felguard may still be the best way to go. Just seems that affliction with either dark pact or felhunter DS would be less mana-micro-management than having to watch both warlock and felguard mana for life taps etc.

    Still not really settled on what I want to do :-)

  10. #10

    Default

    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=87845#post8 7845
    Personally if my lock was just going to be a booster I would go felguard spec. (if the pet kill thing works). Your build was intriguing at first, but probably overkill. A pure affliction lock wouldn't strugge with mana or health regen.
    I tried it with the hunter and it didn't seem to work, but I didn't try for very long.

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