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  1. #1

    Default Some addon and macro ideas I haven't seen here yet

    I am a new multiboxer and I've been helped a great deal by this forum. Appreciate all the great information here. Decided its time to contribute some useful hints that I've used to overcome some problems, didn't see them covered elsewhere in the forum. Hopefully more to come once I get more used to this multiboxing thing.

    I had two problems I wanted to solve. First, I wanted to be able to play each character in unison, or separately as needed, using the same set of buttons. Decided that a full-on macro setup was the way to go. This brought me to my second problem, which is the 18+18 macro limit and the 256 character limit. Solved both in the following way.

    • I know some do not like to use "focus" for your main/alt targeting. For me it provides the greatest flexibility. This may not help much if you don't like to use focus.
    • Switched to Trinity Bars 2.0 for my action bars. A little cumbersome, but oh-so configurable. Built-in macros allow you to define separate macros for each button if you wanted. No limit to the number of macros, and a 1024 character limit for each macro. Whee!
    • Used the following macro recipe for all my spells and abilities that involve a target of some kind (totems don't need targets, for example).
    • This macro will first try to cast a spell on your mouseover target. If there is none, it will cast the spell on your focus target. If you have no focus target (if you're soloing, for example) it will cast the spell on your target. This allows you to solo, cast on your main's target, split alt casting if targeting separately, or quick correct with a mouseover if need be. I use this template for all my spells.
    Code:
    #showtooltip Spell Name
    /cast [target=mouseover,exists,harm,nodead] Spell Name;
    [target=focustarget,exists,harm,nodead] Spell Name;
    [target=target,exists,harm,nodead] Spell Name
    Hope this is helpful to someone. Please feel free to chime in if there are some tweaks I should be considering!

  2. #2

    Default

    Very nice, I'm going to have play with this. I also didn't know Trinity allowed you to setup macros seperate from the wow macros. This is a really nice feature, especially since I already use trinity. I'm not in game but how do you access the trinity macroing system?

  3. #3

    Default

    Quote Originally Posted by 'Thulos',index.php?page=Thread&postID=74696#post74 696
    Very nice, I'm going to have play with this. I also didn't know Trinity allowed you to setup macros seperate from the wow macros. This is a really nice feature, especially since I already use trinity. I'm not in game but how do you access the trinity macroing system?
    You go to "dock edit", then "button edit" tab. Choose your button at the top left and set type to "macro" just beside it. The interface for creating the macro is below on the same screen. I wish there was a way to make the whole bar a macro bar at once, but works well once things are set up. You can also set the buttons to "item", "spell", "action", "slot" types too.

    Also not in game, but think that should get you there.

  4. #4

    Default

    *sigh* I though I had been evangelising about Trinity enough that everybody would know about its unlimited macros with 1023 character limit

    ah well, nice work Synfin getting the word out (you would think I was involved with the product - honest I am not it is just a boxer's dream)

    regarding your macro though, I know with trinity there is a lot more space so it is less relevatn but I still like to be efficient so, assuming it is the same spell for all the options, you could clean it up like ...

    Code:
    #showtooltip Spell Name
    /cast [target=mouseover,exists,harm,nodead][target=focustarget,exists,harm,nodead][] Spell Name
    NOTE: target=target, is just a total waste of 13 characters! and I would just put empty options there unless you really don't want it to fail over to self cast (for beneficial spells)
    [align=center]AeineiA AeineiB AeneiC AenieD AeineiX
    All your soul are belong to us
    "They can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead"
    The Wiki is your Friend
    [/align]

  5. #5

    Default

    Quote Originally Posted by 'synfin',index.php?page=Thread&postID=74706#post74 706
    You go to "dock edit", then "button edit" tab. Choose your button at the top left and set type to "macro" just beside it. The interface for creating the macro is below on the same screen. I wish there was a way to make the whole bar a macro bar at once, but works well once things are set up. You can also set the buttons to "item", "spell", "action", "slot" types too.
    Thanks for the info but on the newer version of trinity this doesn't seem to work or maybe I'm missing something. The button edit tab is on the bar itself when you go into configuration mode, but I see no way to set macro or go into a mode to edit the macro. Any help here would be appreciated.

  6. #6

    Default

    On the latest version, you need to expand the minimap button so that it has 4 sub buttons.

    the bottom one is button configuration... right click and it will take you straight into advanced button edit mode (left click is for the more limited basic button edit mode)

    now right click on the button to switch between spell / macro / item / action functions for the buttons. This should also give the button focus. no you can edit all the details from the movable configuration window.
    [align=center]AeineiA AeineiB AeneiC AenieD AeineiX
    All your soul are belong to us
    "They can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead"
    The Wiki is your Friend
    [/align]

  7. #7

    Default

    Thanks, i'll check this out when I get home.

    Still not seeing what you are talking about. I must be completely daft. When I expand the minimap button it only has 3 sub buttons: "Toggle Keybinder", "Config Mode" (Right Click only does tooltips on or off) and Toggle Button Lock. The Central button on the minimap has right click for main menu and Shift Click for Quick Config.

  8. #8

    Default

    Quote Originally Posted by 'Thulos',index.php?page=Thread&postID=78474#post78 474
    Thanks, i'll check this out when I get home.

    Still not seeing what you are talking about. I must be completely daft. When I expand the minimap button it only has 3 sub buttons: "Toggle Keybinder", "Config Mode" (Right Click only does tooltips on or off) and Toggle Button Lock. The Central button on the minimap has right click for main menu and Shift Click for Quick Config.
    Its the little yellow button when you expand via the main button. Right-click it for advanced mode, then click the button edit tab. Choose a button at top left, then you can choose "macro" next to it. Repeat for each button. Time consuming but so well worth it.

  9. #9

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=77906#post77 906
    On the latest version, you need to expand the minimap button so that it has 4 sub buttons.

    the bottom one is button configuration... right click and it will take you straight into advanced button edit mode (left click is for the more limited basic button edit mode)

    now right click on the button to switch between spell / macro / item / action functions for the buttons. This should also give the button focus. no you can edit all the details from the movable configuration window.
    Serves me right for not reading... Djarid hit it nail on the head. Thanks for the macro tip, btw - I'll give that a whirl to clean them up a bit.

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