Quote Originally Posted by 'Yesh',index.php?page=Thread&postID=88968#post8896 8
Quote Originally Posted by 'Vyndree',index.php?page=Thread&postID=88942#post8 8942
PvP has a resist cap. PvE does not (at least, I do not believe).

My warlocks were able to kill a level 70 at the tender age of lvl 49. (resisted some dots, but not enough)
They were not, however, able to kill a level 66 mob in outlands at level 55. (almost total resists)
I think you mean Spell hit (cap) where spell hit when "capped" is 99% max in PvP/PvE environments.

Yay for informational tables:



At level 70, 12.6 spell hit rating is equivalent to 1% spell hit. So, since as of right now the highest mob is level 73... a caster would need (untalented) 202 hit to cap. If you're quite a few levels below your target... you will always have at least a 1% chance of landing a spell. Aka: you will have the minimum chance of hit against PvE targets at least 11 levels higher than you, and PvP targets at least 16 levels higher.
Thanks for the table, but I'm actually talking about there being a cap at which point, no matter how many levels lower you are to a person in PvP, you will still be able to land spells on them at a minimum percentage.

I'll look for a source to cite on this as I don't know the percentage off the top of my head.