I'm still looking for the actual numbers on this, but yes. I have, as a warlock, counterattacked a moonfire'ing 70 druid (how do I know it was 70? Armory). From personal experience, about half of them landed -- 4 aff locks with 4/5 and one demo with no additional +hit. Gear was all SM gear. The druid DIED. I had a similar experience with a 70 shadowpriest in Un'goro (how do I know it was 70? S3 helm).Originally Posted by 'Suvega',index.php?page=Thread&postID=89677#post89 677
At 50, I was summoned out to the nagrand arena with a bunch of BT/sunwell geared buddies, and proceeded to dot them up as well with a bit more effectiveness. I personally dotted up Suvega's priest with at least 3 out of the 4 unstable afflictions and watched him magically turn into angelform in front of my eyes. I dotted up our guild's MT and watched him die. I dotted up my friend's mage and he had to iceblock. Same with rogues (who would just cloak of skill and pwn me before it wore off). Consistently, I could dot people up until the point that they either had to heal or die. Would ALL of my dots hit? Of course not, but the majority would -- and if I made sure CoA, Immolation, Corruption, Siphon Life, and Unstable affliction were all cast at least once, I could very easily kill someone.
After my nagrand experience, I decided not to hearth out. I was a bit cocky, and tried to attack a mid-60's talbuk. Almost NONE of my spells landed. I swiftly went oom spamming my dots every GCD and having only one hit -- I died next to a bunch of PvP'ers outside of nagrand arena who were attempting to create new arena teams. I promptly hearthed out after my failboat experience against the talbuk.
What did I learn? I can kill a level 70 -- if they're a player. I cannot kill a mid-60's PvE mob. Therefore, my conclusion? PvP players have some sort of minimum percentage that spells WILL land, whereas PvE mobs do not have >1%.
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