Quote Originally Posted by 'badashh',index.php?page=Thread&postID=86611#post8 6611
Well I need to have the 70 on the original account to create the DK there, then transfer to create the one on the new account. All theory at this point but a team with 3 dk may be nice, we'll have to see how our 5 boxers with 4 warriors is doing.
I'm assuming you're talking about me as my project team is the 4 warrior 1 shaman team. I did want to include this little tid bit of info, with the randomness that is rage I don't have the ability to keep a regular rotation like caster classes can when you're dealing with multiple warriors. Warrior #1 could of just crit 4 times in a row while warrior #2 missed 4 times in a row while warriors #3,4 got 3 regular hits and a miss resulting in some very different rage bar amounts. Basically I have to spam Bloodthirst and Whirlwind buttons till at least 2 of the warriors has both BT and WW on CD and 50+ rage. Even if one is rage capped and the other 3 aren't it's too much of a gimp of my dps to start spamming Heroic Strike till at least 2 of the warriors have enough rage. My point is that even though I am able to clear instances and hopefully once I get to 70 and start getting geared up Heroics, I will never really be able to max out the 4 warriors dps, even with the exact same gear and stats like you could solo.

With DK's they aren't going to have just one but 2 resource pools, runes and runic power. Runic power is going to kinda work like rage and runes are going to be on timed cd's that can vary depending on spec and abilites. It's quickly becoming apparent that DKs are going to be the most complicated class in the game to play. I'm not saying they are going to be super hard but for sure more complicated. My point is that with how much micromanagement they are looking like they are going to have I'm not quite sure how well 5x DK's are going to play out. Doable sure, but probably won't be able to really max out their potential while MB'ing. I'm still going to try them out at some point At least 4xDK's + 1 healer anyways. In the end though I do think they are looking like they will be just fine for aoe tanking and will perhaps, hopefully lend some flexiblity to always using a paladin as the tank.


Quote Originally Posted by 'BobGnarly',index.php?page=Thread&postID=86726#pos t86726
Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=86516#post86516

Quote Originally Posted by 'gbremset',index.php?page=Thread&postID=86477#post 86477
Well.. As blizzard has already said, they will do the same in WotLK as they did in BC, make the early level greens about the same as the lowest level tier items available in the previous version of the game, making the first greens you get in Northrend T4 equivalent..
Um.. they also stated that there won't be at all of a drastic difference in gear from TBC to WotLK as there was in the Old World to TBC.
Actually, what I remember them saying is that it would be a lot like TBC (WotLK greens = good BC blues/purples), but there wouldn't be as steep of an increase in stamina ala TBC.
That's actually how I remembered it too. Stamina was the stat that got increased the most btw going from classic -> BC.