Check out my post in another thread. I've been using Voice Recognition to control my characters for months now.
Voice control
When I first started using voice control I took it a little too far and automated a few things. After chatting to a GM about it I realised my mistake and removed the autonation component. But I've had a number of chats with GMs and controling the game by voice is a perfectly legal way of playing. As long as you are not exceeding the functionality of the in-game macro system. Eg.. no waits or timed presses, also not casting more than 1 spell per voice command. I *had* a voice command "Buff Group" which would send CTRL-1 (Priest Fort), wait 1 seconds and send CTRL-2 (Priest Spirit). That is autonation. To make it legal I changed it to a cast sequence spell. I would still give the voice command "Buff Group" but I would say it twice.
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