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  1. #21

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    As a further commendation for the vr commander software, there is no training for your voice required.

    I put the commands in - and tried it. It worked first time. i then handed the headphones and mic to my son (who's voice hasn't broken yet) and got him to speak the commands and it recognised them when he spoke them. It really is phenomenal. I imagine if it can handle the pitch shift between an adult male and a child then it should do fine when I'm squeeling for a heal . (although I'm not going to use it in that circumstance).

    I can't wait to give it a go on multiple different classes. Tomorrow I will start testing it with my druid and warrior, but at least now I know my dream of controlling 5 different classes reasonably well (and utilising more of their abilities) is possible.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  2. #22

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    What ever happened to dragon naturally speaking?

  3. #23

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    Dragon naturally speaking is still available at nuance.com (or something like that).

    I had an earlier version (my first foray into speech recognition) and it worked pretty well. The more time you spent training it the better it got.

    It's more pricey than the voice recognition I'm using specifically for games, but dragon has a whole load more feaures.

    Supposedly windows vista has got pretty good speech recognition built in - and I think someone on this forum was talking about interfacing with that for us multiboxers.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  4. #24

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    All this Voice stuff made me think of the movie Dune:

    Paul Atreides(Muad'Dib): "Some thoughts have a certain sound, that being the equivalent to a form. Through sound and motion, you will be able to paralyze nerves, shatter bones, set fires, suffocate an enemy or burst his organs. We will kill until no Harkonnen breathes Arakeen air."
    I love the smell of electrocution in the morning!

  5. #25

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    And mua'dib was the killing word . Words have power

    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  6. #26

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    I missed this post yesterday or I would have jumped in earlier.

    I'm working on what will be a free program to do this designed specifically for WoW. There's more info in This Thread, but basically it will allow you to map keys to voice commands or to use your voice for in-game chat. I'd eventually like to add some multiboxing specific features, but likely not in the first release. Test version will require Vista (works on 32 or 64 bit), XP maybe later. I'm nearly to the point that I'm ready to give it to a few people to test, maybe by the end of the weekend if I have the time.
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

  7. #27

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    Quote Originally Posted by 'Fleecy',index.php?page=Thread&postID=86160#post86 160
    Giving the voice "Turn 3 O'Clock" and my characters will turn to the 3 O'Clock position relative to their current position. To do this the voice command triggers the Right arrow key presses and holds it down for about 1 seconds. Likewise for "Turn 6 O'Clock" but holds the key down for about 2.5 seconds.
    I know you have stated that you have talked to many GM's about it... but from my understanding and everyone I have ever talked to TIME DELAYED or TIMED KEY PRESSES are a no no. I would love to be wrong about this. LOVE LOVE LOVE to be wrong about this. Last time we had this conversation with someone using voice command I believe it was the same exact issue. After further clarification with a Blue on the forums (they are the be all end all of policy in my opinion as you can POINT to it and say "but they said" where you can't do that with a GM) in where the poster pointed out that he was using a TIMED function the Blue said that was against the rules.

    Not trying to rain on your parade... would like to use such a device myself.... but would HATE to see you get in trouble for something you thought was okay. Would also hate to see people follow your example without it specificly be okayed by Blizzard.

  8. #28

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    I'm curious as to some of the delay/automation issues with my program as well. Right now I've got it so I can tell it I want to say something in /g for example, and then it brings up a box to dictate into, then I say "send" and it sends it all at once. It's technically sending dozens of keypresses at once, but it's not doing anything I didn't tell it to do. I have a hard time believing this would be an issue for chat stuff.

    I've also got it so I can say something like "Mark" and it sends "/cast Mark of the Wild". That's clearly sending more than one key press for one voice command, but it is only performing one action and there's no delay aside from the time it takes the voice recognition engine to process the command. This same action could be achieved by sending a single keypress that's mapped to an in-game macro that does the same thing. Currently program would probably allow for macros longer than 255 characters (haven't tested that), but I think there's already in-game addons that do that anyway (right?).

    Lastly, I added the ability to put modifiers on single key presses, so I could map a voice command like "Barkskin" to Ctrl+1 for example. Again, it's technically sending multiple key presses(one each for Ctrl and 1), but only one action is happening per voice command.

    I'm curious to see what the ruling would be on things like this. The key thing is that I'm not allowing any delays; each command gets sent all at once. There is only one game action taking place per voice command.
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

  9. #29

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    Quote Originally Posted by 'Anozireth',index.php?page=Thread&postID=86635#pos t86635
    I'm curious as to some of the delay/automation issues with my program as well. Right now I've got it so I can tell it I want to say something in /g for example, and then it brings up a box to dictate into, then I say "send" and it sends it all at once. It's technically sending dozens of keypresses at once, but it's not doing anything I didn't tell it to do. I have a hard time believing this would be an issue for chat stuff.

    I've also got it so I can say something like "Mark" and it sends "/cast Mark of the Wild". That's clearly sending more than one key press for one voice command, but it is only performing one action and there's no delay aside from the time it takes the voice recognition engine to process the command. This same action could be achieved by sending a single keypress that's mapped to an in-game macro that does the same thing. Currently program would probably allow for macros longer than 255 characters (haven't tested that), but I think there's already in-game addons that do that anyway (right?).

    Lastly, I added the ability to put modifiers on single key presses, so I could map a voice command like "Barkskin" to Ctrl+1 for example. Again, it's technically sending multiple key presses(one each for Ctrl and 1), but only one action is happening per voice command.

    I'm curious to see what the ruling would be on things like this. The key thing is that I'm not allowing any delays; each command gets sent all at once. There is only one game action taking place per voice command.
    All of the above (with the exception of the chat stuff) is supported by in game mechanics and is clearly allowed by Blizzard. I would equate "per voice command" with "per key press". I think you are clearly covered hear. If you were to program it with something like "back up" and it sent a key press to your crew that backed them up for 10 seconds by sending that one key press for 10 seconds and then releasing... that would be automation (at least as far as I understand Blizzard's stance on the issue) and therefor be against the rules.

    As far as the chat things go I wouldn't think they have a problem with it.

    I would, if I were you and had your programming skills, ensure that your program was not customizable to the point of being to add delays, But that is just my 2 c

  10. #30

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    I'm almost ready to release my voice recognition program for a small alpha test. See this thread for more details.
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

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