The problem is exactly that -- the moment a MMO company allows the sale of accounts, then accounts all of a sudden have value.Originally Posted by 'zanthor',index.php?page=Thread&postID=84190#post8 4190
If accounts and virtual items had monetary value, then they would be taxable. This brings up a slew of new issues.
So, typically, MMOs use the "lease" style strategy where you are leasing the account from them, but they retain ownership. This is why, to my knowledge (which is why I asked), most MMOs do not support account transfer or sale.
The only MMO I know of that had embraced the "virtual goods for real money" was Second Life. And I was under the impression that they were pioneers of that.
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