World of Warcraft in Mainland China costs around $4.3725 (as of July 4, 2008 -> 6.8610RMB / 1USD) per 4000 minutes.

60 minutes per hour, 24 hours a day, 30 days a month = 43200 potential play minutes in a month.

43200 / 4000 * $4.3 = ~$47.22 per month assuming the person in a Chinese server plays all month, just like a US/EU gamer has the potential to do. Now of course there is server downtime, but the point I'm trying to make is Wow can be more expensive for an addict on Chinese servers that it is for an addict on US or EU servers. I think during my unemployed days (over 2 years ago) when I first started playing Wow I was spending more than 15 bucks a month.


Regardless, Blizzard probably does allow multiboxing for money because it extends the game's lifespan for gamers. Many members of this forum have posted time and time again that if it wasn't for multiboxing they would have quit Wow a long time ago. Multiboxing is going to continue to grow and the revenue decline experienced as the game ages will see a shallower slope. A half a percent on number that big isn't anything to sneeze at either.