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  1. #1

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    Quote Originally Posted by 'Jorai',index.php?page=Thread&postID=82878#post828 78
    when they put their WoW movie out it will have such a fan base, it's poised to be a global blockbuster of a video game movie, probably be the first game movie to pull in family franchise numbers.
    I have always had trouble watching those franchise movies because it makes me feel weird I.E. LOTR, Doom etc. But I really think Blizz might do well on this one if they retain some creative control.

    Blizz has always made excellent cut scenes and they have always been able to hit the sweet spot for action and entertainment rolled into one. I am actually looking forward to the movie, lets hope it doesn't get downgraded by being compared to LOTR too much. Darn critics.
    Guilds: Spirit of St Louis/Saint Louis
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  2. #2

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    lol wow, I got so lost reading that, but awesome stuff you have figured out
    AKAMA > (The Zerg) > 4x Shamans > FirstRock, SecondRock, ThridRock, FourthRock

  3. #3

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    Critics are useless to me, I'll be the judge of things tyvm :P (Pathology, I really enjoyed so there)
    edit: Something to make my post relevant hmm, well done on taking the time to come up with those stats

  4. #4
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    While I hadn't done the math myself and knowing that you greatly overestimated the number of current accounts that are owned by active MB'ers (on purpose of course) this just goes to show that the whole "Blizzard just let multiboxing exist for the money" rhetoric that qq'ers spout off is just pure BS.

  5. #5

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    World of Warcraft in Mainland China costs around $4.3725 (as of July 4, 2008 -> 6.8610RMB / 1USD) per 4000 minutes.

    60 minutes per hour, 24 hours a day, 30 days a month = 43200 potential play minutes in a month.

    43200 / 4000 * $4.3 = ~$47.22 per month assuming the person in a Chinese server plays all month, just like a US/EU gamer has the potential to do. Now of course there is server downtime, but the point I'm trying to make is Wow can be more expensive for an addict on Chinese servers that it is for an addict on US or EU servers. I think during my unemployed days (over 2 years ago) when I first started playing Wow I was spending more than 15 bucks a month.


    Regardless, Blizzard probably does allow multiboxing for money because it extends the game's lifespan for gamers. Many members of this forum have posted time and time again that if it wasn't for multiboxing they would have quit Wow a long time ago. Multiboxing is going to continue to grow and the revenue decline experienced as the game ages will see a shallower slope. A half a percent on number that big isn't anything to sneeze at either.
    Absolute Power
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  6. #6

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    Quote Originally Posted by 'FabFive',index.php?page=Thread&postID=82860#post8 2860
    I have a friend who moved to china....have been trying to employ him as my gold farmer......but he wont do it. He says wow is closer to 3 American Dollars a month there.
    I think the Big Mac is the only valid unit of comparison how many Big Macs can you get for one WOW subscription in your country?

    Here in Switzerland it is about 2.5
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  7. #7

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    Aren't numbers Great!

    So the gist of what your saying is; multi-boxers are minuscule in the 'big picture',and money will play little part in decision making for blizz.

  8. #8

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    Precisely, this is just another awesome way for us to piss on the parade of the haters.
    Wilbur

  9. #9

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    From what I remember reading on Terra Nova (academic MMORPG blog), China accounts for I think around 6 million "subscribers" -- they pay per hour with prepay cards -- averaging US$5 per month. And, US multiboxers will more than likely be paying the discounted 6-month subscription rate.

  10. #10

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    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=82842#post82842
    Well, that's why we take so much crap in the servers - there aren't very many on and many people haven't ever seen one before.
    I bet that most of the persistent trolls on the WoW forums have not seen a multiboxer at all, or only once. Almost all of the complainers are concerned with PvP. Not every multiboxer PvPs, many people dual-box specifically to powerlevel alts through instances. Others are looking to level up different classes as a group and will never multibox that group in PvP (myself being one example).

    So not only are multiboxers a small percentage of the player population and revenue stream, a percentage of that percentage will have zero effect on the PvP experience of their fellow players. And of course, Blizzard has all of the data that they need to determine what effects we're having on the game for better or worse. And the only statements they've made to that effect are that our money doesn't buy us any special treatment, and our effect on BG/arena balance is nil.
    "Multibox : !! LOZERS !!" My multiboxing blog

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