
Originally Posted by
'Kulzor',index.php?page=Thread&postID=82340#post82 340
Aw, man, you guys are evil.
@Sanctume: I use HotKeyNet - as I understand it they are extremely similar, though I don't believe HotKeyNet can transmit mouse clicks yet (not a biggie to me). It'll work across PCs or against multiple WoW's on one machine. Good idea on the "right half" of the keyboard setup for pally/healer keys. I could keep my hands on one keyboard instead of two keyboards and a mouse. Or perhaps change the number keypad for that. I'm not sure what the numkeys do in WoW anyway... ; (Pretty sad considering I've played so much time over years...)
I'm torn on the 5-man idea for several reasons:
1. I like to leave room in my party for a guildie to join me for easy rep as well. If I run five, I guess I could just toss one of my toons out of the party for the run - but my guildies are more important to me than running solo.
2. I'd have to buy a 5th PC and WoW account. (Or I suppose run two WoW's on my main and most powerful machine, but then I couldn't see that window while playing, not sure if I'd like that.) If I bought a 5th PC I'd probably have to run another power line from the circuit breaker to my living room as well, it's just too much power draw.
If I *did* do a fifth account, I'd just transfer either my level 50 mage, or either the to-be-boomkin, or mage from accounts 2 or 3 to a 5th account so I didn't have to level from scratch. The fifth is tempting - it'd make rep grinding pretty trivial I'd think. On the other hand, if I ran five, it'd let me have any alt of any guildie replace any key position in the five. Hmm. Darn you guys for even making me think these evil thoughts.
Fursphere - having a mage in the party isn't needed for food/drink. Since we all have 3+ accounts, all we need to do is log one toon off, log the mage on, invite them to the party, summon them to the instance, make a table (or make drinks if you/I don't have that spell), and just hand them out, then log other toon back on.
I've noticed (so far) that it works best having the level 36/37 druid/mage/shamans cast Instant spells because if they don't, the 70 mage kills mobs too quickly, at least in SM:Cathedral. Level 70 elites don't fall as fast, so they could go back to full spells I'd think.
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