Tankadin pro-tip: 3/3 Pursuit of Justice FTW. Why walk backwards when you can just kite the entire zone?
My 0/46/15 tankadin build -- if you're solely farming/PLing, move points from Ardent Defender back to Reckoning.
Tankadin pro-tip: 3/3 Pursuit of Justice FTW. Why walk backwards when you can just kite the entire zone?
My 0/46/15 tankadin build -- if you're solely farming/PLing, move points from Ardent Defender back to Reckoning.
Thanks for the tip about Pursuit of Justice noir, I hadn't thought about that.
Also, I've been trying to think of a way to get Reckoning back in for boosting as well. As far as your spec (if we're talking about mostly boosting and AoE farming), you really want 5/5 one hand weapon spec because this increases ALL damage from all sources (consecration, bos, holy shield, etc). I would drop percision and Improved Judgment as those aren't needed as much for AoE tanking, they're more for single target threat output. GREAT for raiding and instances, not so much for lowbie boosting.
Ardent Defener, to me, is a toss up for this line of work. It's important to me because I'm use to it but you could easily drop those points for something else.
I think this would be a good boosting spec
http://www.worldofwarcraft.com/info/...30000000000000
I got my hunter to 35 with some runs in Cathedral and headed right to ST. He's now 45 =)
I'll keep him in there till about 55 or so and move to Strat.
35-58: ST/Zolo. Yes, I said 58 =)
When I hit 52, I took my hunter and my shaman to Strat. My plan was to stay in there until 60. Oh...my...god. I can't remember the last time I was that frustrated. I've AoE farmed Strat plenty of times but never on the Baron side. My first experience over there wasn't pretty. Those damn necros were a pain in my Pally ass. They would either kill me after they drained all my mana, or, when I finally realized the soul top could be dispelled, it would take 15 minutes to kill ONE trash mob. I never made it to Baron before I gave up. I think it will be better when I have more than one 70 helping clear to Baron so I'll go back next round of alts but I just wasn't taking it with a single prot pally. So I headed back to ST for some uber lazy(albeit, slow) XP.
Both my hunter and my shaman dinged 58. (57-58 took a little over an hour, so it wasn't that bad). No xp at level 59 so it's off to Outlands.
Quick note: I had my highest block rating and block value gear and took ZERO damage from the skeletons. I was able to push normal hits off the combat table by grabbing all my best Block Rating gear I had sitting in the bank. I never needed my figurine. Zolo would occasionally sneak in a lighting bolt for 200 but that was usually it. The only other times I took damage was when I wasn't quick enough to change out shields or my position wasn't perfect and a skeleton would hit me from the side.
ST = :thumbsup:
Or you can strafe run at full speed and keep your avoidanceOriginally Posted by noir',index.php?page=Thread&postID=86047#post86047]Tankadin pro-tip: [url='http://www.wowhead.com/?spell=44414
PoJ is nice though it saves a lot of time.
Three boxing madness:
58-60: Ramps
60-61: HFP Quests and Ramps
62: Blood Furnace
63: Slave Pens
64 (current level): Underbog
My plan is to go to the next instance every level. Doing this, the levels are flying by pretty fast as, by the time I've come up with strats and farming some gear, I'm almost through the level.
Being able to three box with a 70 prot pally, 64 Elemental Shaman and 64 BM Hunter has been a BLAST. The amount of DPS I'm cranking out is really surprising. The only boss that gave me lots of trouble is Rokmar the Crackler until I was able to come up with a good strat.
For Rokmar, I tried several different things but what worked the best was all out DPS with shaman and hunter. For the first bleed on the tank, I created a macro that would cast Divine Shield and then immediately cancel. This cleared the debuff. For the second bleed, I waited until the bleed effect got me down pretty low in health and used LoH. Being a full heal this would also clear the debuff. By the time the third bleed took effect, the boss is usually dead. I used Frost Resist aura which is 10 frost resist higher than totem and freed up a totem slot for healing/mana totem.
I imagine it may get trickier at higher levels but having three different classes doesn't seem to be as hard as some have said. Maybe it's just that playing 5x the same class is just really simple but the way I have my macros set up, it is one castsequence for pre-pull stuff and one spam in-combat macro for each class. It works really well.
I've also had friends come on runs with me for more ownage. All and all this is what I've dreamt multi-boxing to be.
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