Quote Originally Posted by 'Talos',index.php?page=Thread&postID=79101#post791 01
boxing 5 shamans i have 2 key's

first button is 3x earthshock 2x frostshock, which i use whenever needed, either to disrupt a caster (and slowing him at the same time) or slowing a melee (and damaging at the same time)
reason for 3 earth is to prevent resists, i need cast disrupts more often than a freeze

second button, 5x flame (thinking of doing 4flame, 1frost) which is used on rogues (to prevent vanish) or used in PvE for the Dmg/mana on bosses
Hmm... I would think it'd be better to rotate your shocks in pvp.

6 second cooldown on a shock. That means no more spell interruption for 6 seconds... where as if you rotated your shocks across your characters... that would allow you to pretty much interrupt non-stop. Same thing with frost shock... if you rotated it.. that druid running away and shape-shifting out of "slow" would basically be stuck.

Somewhat same reason to only cast 1 flame shock... once you cast flame shock.. you're unable to shock for 6 seconds... 1 shock will keep the rogue out of invisibility just as well as 5 will.... but if you're attacked by multiple enemies (BG/Arena)... it would be better for you to have your shocks available for utility.

Just a thought. I haven't really had a chance to do any group vs group pvp... but just thinking about it... feels like it made sense to me. My macros will look something like this...


Toon1:
/castsequence reset = 6 [target=focustarget, nodead, harm] frost shock, , , ,

toon2:
/castsequence reset = 6, [target=focustarget, nodead, harm] frost shock , ,

toon3:
/castsequence reset = 6, , [target=focustarget, nodead, harm] frost shock ,

toon4
/castsequence reset = 6, , ,[target=focustarget, nodead, harm] frost shock

That should allow you to frost shock pretty much nonstop.