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  1. #1

    Default Improved Counterspell all-round macro

    How does this look?

    I've never before attempted to use a /cast followed by a /castsequence. Hope it works, because this seems to be the best way for me to get the use I want out of improved counterspell (planning a respec to use arcane blast rotations).

    The goal is to have both a roundrobin counterspell for silencing single targets, (yes this is partly for annoying the opposite faction in world pvp) as well as a focus targeted option when focus is set.

    Code:
    /cast [target=focus] counterspell
    /assist main
    /castsequence reset=15 counterspell,,
    of course the last line will have the commas in alternating order for the other 2 mages.

    any problems with this?

  2. #2

    Default

    I assume that you only want to cast counterspell on your focus if you can and then fall through if you can't?

    I would modify the first line to have additional modifiers to ensure it falls through e.g.

    Code:
    /cast [target=focus,harm] counterspell
    /assist main
    /castsequence reset=15 counterspell,,
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  3. #3

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=78942#post78 942
    I assume that you only want to cast counterspell on your focus if you can and then fall through if you can't?

    I would modify the first line to have additional modifiers to ensure it falls through e.g.
    Thanks for the feedback. Yes, that's exactly what my intention was, just that spcifically "if you can" in this case means if I have set a focus before that particular pull.

    I include a focus clear in my /follow macro, and only use focus for CC at the moment. I assume the harm modifer wouldn't cause a fall through om a sheeped target? If not is there any other modifier that would? The reason I ask is that the only downside I can see at the moment is; assuming I started a big pull with sheep targets and suddenly figured out that the mob I am dps'ing needs to be silenced, they will all blow their cooldowns on possible completely the wrong mob.

  4. #4

    Default

    you might want to go for a key modifier option then... I am not sure what category a pollied mob comes under regarding harm.

    how about

    Code:
    /cast [target=focus,harm,mod:shift] counterspell
    /stopmacro [nomod]
    /assist main
    /castsequence reset=15 counterspell,,
    this way if you cans the macro with shift pressed it will CS your focus and stop otherwise it will assist your main and cast counterspell on yoru target
    [align=center]AeineiA AeineiB AeneiC AenieD AeineiX
    All your soul are belong to us
    "They can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead"
    The Wiki is your Friend
    [/align]

  5. #5

    Default

    Quote Originally Posted by 'Djarid',index.php?page=Thread&postID=79004#post79 004
    you might want to go for a key modifier option then... I am not sure what category a pollied mob comes under regarding harm.

    how about

    Code:
    /cast [target=focus,harm,mod:shift] counterspell
    /stopmacro [nomod]
    /assist main
    /castsequence reset=15 counterspell,,
    this way if you cans the macro with shift pressed it will CS your focus and stop otherwise it will assist your main and cast counterspell on yoru target
    Thats awesome Djarid! thanks a million it's fine with a shift modifier because this component of the macro will only be used out of combat, so no fumbling around for multiple keypresses in the heat of battle. I will give it a test out in a couple of hours.

    This will be sweet for large groups of casters in closely packed rooms, with patrols and such lurking about. It will save me having to use avenger's shield then run back behind the caster group in order to pull them within range for sheeping. I am thinking of pulls along the lines of: Avengers shield > Silence on up to 3 casters then polymorph after they've come a few yards towards me.

  6. #6

    Default

    I would add a /stopcasting line to the very beginning to make sure you quit what you are doing before trying to counterspell

  7. #7
    Member Ughmahedhurtz's Avatar
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    Default

    Note that casting the [target=focus] counterspell will reset the later castsequence. Presumably, you'd only implement the "mod:shift" portion on one account with a /stopmacro [mod] on your others?
    Now playing: WoW (Garona)

  8. #8

    Default

    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=79186 #post79186
    Note that casting the [target=focus] counterspell will reset the later castsequence. Presumably, you'd only implement the "mod:shift" portion on one account with a /stopmacro [mod] on your others?
    I don't see how that would be necessary for my usage. The [mod:shift] portion would be for silence pulling only, completely situational for when I know that the mobs are going to stand still and cast after the pull. The other portion is more for fun and as a panic button.

    If anything I'd put a stopcasting after the no focus target fallthrough, on all characters, in order to make it more effective as a panic button.

    Code:
    /cast [target=focus,harm,mod:shift] counterspell
    /stopmacro [nomod]
    /stopcasting
    /assist main
    /castsequence reset=15 counterspell,,

  9. #9

    Default

    Code:
    /cast [target=focus,harm,mod:shift] counterspell
    /stopmacro [nomod]
    /stopcasting
    /assist main
    /castsequence reset=15 counterspell,,
    I see a little problem with this one, the 2nd line should be /stopmacro [mod] or it will never do anything unless a modifier is pressed
    [align=center]AeineiA AeineiB AeneiC AenieD AeineiX
    All your soul are belong to us
    "They can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead"
    The Wiki is your Friend
    [/align]

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