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  1. #1

    Default 180 degrees turn in a macro or some other "legal" way

    Simply put: Is it possible?
    Sigs are for lamers.

  2. #2

    Default

    There was a /flip command, but that went out the window in 2.0.

    Blink, /flip, poly.....
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
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    Hunter x 4 Level 10

  3. #3

    Default

    There is no movement possible by macro other than /follow

    However if you want to turn your followers around easly, here is a little trick:

    Bind a key for moving them all forward. Push this button until they pass your main. Then hit follow. And voilà, they are turned 180 degrees

    It is also a good idea to have alt turn buttons on your mouse, for instance your thumb buttons, sideways scroll etc.

  4. #4

    Default

    Quote Originally Posted by 'cepheus',index.php?page=Thread&postID=78351#post7 8351
    There is no movement possible by macro other than /follow

    However if you want to turn your followers around easly, here is a little trick:

    Bind a key for moving them all forward. Push this button until they pass your main. Then hit follow. And voilà, they are turned 180 degrees

    It is also a good idea to have alt turn buttons on your mouse, for instance your thumb buttons, sideways scroll etc.
    Both very good ideas. I was thinkin of binding an individual jump button for my alts, then while running they would jump and my main would go behind them, they would cast their spell and the main would go back forward to lead them to victory!

    Your idea sounds good, though.
    Sigs are for lamers.

  5. #5

    Default

    You can't TURN your character but you can flip the camera 180 which will help you turn around quicker, because you'll aready be seeing what's behind you.

    Here's a Mage Blink Macro that uses it.

    /stopcasting
    /cast Blink
    /stopmacro [noharm]
    /run FlipCameraYaw(180)
    The mind of a Non-Multiboxer is like the the pupil of the eye......The more light you shine on it, the smaller it gets.

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