Quote Originally Posted by Morganti
In regards to comparing the 5 priests to 5 mages: it's just a different playstyle. If you're going for max burst dps I agree the mages got it. There are situations though where priests would play differently and both have some wild strengths and weaknesses. I look forward to 5 individual fear bombs on GY flags, doing fire and forget dots on each ally I see runniny by me that I'd normally have to stop and engage (I love drive by's), and various other fun scenarios. It's apples and oranges...no sense in comparing them because they're not equal in much of any area.
i think one strength priests have over mages is the ability to recover. if things go bad with a primarily mage-filled group, youre pretty screwed. one priest can heal, but not fast or well enough to keep a group alive with any serious focus fire. whereas one circle heal from each priest restores 30-50% of the entire groups HP instantly. fear, circle heal, dots, run.

plus.. a nice little trick.. not sure if this would work on live.. but its great on pservers.. rank 1 SW:P doesnt overwrite your higher rank SW:P's, but it still counts as a hit. if you dot someone then stand and spam rank 1 SW:P with 5 priests and 5 points in blackout.. you can pretty much keep someone chain stunned while your higher rank SW:P kills them lol great for stunning people so you can slow them down if theyre trying to run, too.

you can do the same thing quite effectively with scorch.. but you have to be facing and you cant move while youre casting. with imp fire talents it causes them to burn, has a huge crit rate and exposes like 15% extra fire damage, too.