Ive been watching a few videos on you tube an they don't have animation delay from the other characters when they are duel boxing. How am i able too do just that.
Ive been watching a few videos on you tube an they don't have animation delay from the other characters when they are duel boxing. How am i able too do just that.
30 views an no replys ?( well what is thew correct name for this so i can at least google it.
Ive done a lot of reading an could not find any info on this not even on wiki.
Would it be better too duel box on 2 comps an this would get rid of the animation delay. Or is it just a ping issue?
This having been said why would u even bother have 2 or more screens for each character for a set up if the animation is just so crap! i can barely stand it my ALT runs backwards an forwards past my main 3 or 4 times each time we stop an then stands behind me where its suppose too be.
So yeah its being done other people are doing it somehow with out the animation lag so can someone please point me in the right direction please. ;( hehe
For some reason when I do instances the latency isn't bad at all. Casting is usually spot on. I don't do anything special at all.
Now going into capital cities is a different story. All kinds of running back and forth when on follow. It just happens.
i believe this is lag. It shouldnt cause you much trouble though. Nt 4 shaman clones do the same thing then latency is high. Thie thing to remember is that the damage is done as soon as the spell is cast no matter how lagged up the animation is. It will prolly make your vids look funny tho.
US PvE : Dawnbringer <Gnomercy>
5 Boxing; Paladin - Marhaus, Shaman x 4 - Lorras, Serikana, Terianna, Ermok
Plaguedone - Death Knight LVL80
1.....10.....20.....30.....40....50.....60.....70.....80
My theory is if i can use WSAD instead of using follow and play of the 2nd monitor/window this will get rid of the animation delay. The delay is only from my main but after watching the 2nd char in window mode there is no delays. So if i could some how control the 1st character (MAIN) threw the 2nd wow character (drone) this will work like a treat.
This in theory will be a slight bummer for traveling but for me, the walking backwards an forwards of the 2nd char EVERY single time the main character stops is so annoying i would do anything too get rid of it.
What ya think or am i in dream world.
Ok... Weird....
I Just put both in window mode SIDE BY SIDE an there is NO animation LAG what so ever. So being tricky i minimized the drone an made the main screen larger an BEHOLD Animation LAG its back!!! . So... I made the drone window as small as it can go but NOT minimized. An the Main screen back too nearly 32inchs again.but not full screen and i have 0 animation lag what so ever. Just as long as both are in windowed mode, an 1 of them is NOT minimized. There is ZERO animation lag. WOW I LOVE WOW AGAIN WOOT.
WTF ?( ?( ?( ?( plz explain. FIGJAM fuck im good just ask me.
Conclusion:
* No more animation delay
* No more follow bugs
* No Waiting for Alternative characters too catch up so we both can cast at the same time.
So anyone got a answer for these weird events or is this already a known way too get rid of animation delay.
You cant get rid of animation delay.
On a good day Crayonbox can have 15-50ms. He still has the stupid Animation delay![]()
When one toon follows another and you move the first one, a message must be sent from his copy of WoW to the server before the second toon moves, and messages must come back from the server before either copy of WoW can display the second toon's new position. That's the least number of messages that a game can use for this purpose; WoW may use even more than that. These messages take time to go back and forth. There's no way to eliminate this lag because signals can't travel faster than light, but you may be able to reduce it by lowering your ping time. See this thread:
the latency trick
As for your observation about minimizing the window, my guess is that this is due to Windows's thread-scheduling algorithm. Windows gives more or less CPU time to programs depending on factors such as the one you mention. If you're curious, you can test this hypothesis by starting a utility that comes with Windows called Performance Monitor and seeing whether the second WoW's thread priorities jump up and down as you minimize it and restore it. In addition, WoW itself may allocate less time to moving the toon when its window is minimized.
�Author of HotkeyNet and Mojo
I HAVE ZERO animation delay so dunno what your on about.Originally Posted by 'Kayley',index.php?page=Thread&postID=77600#post77 600
My ping from Australia was 400-600 an now after latency trick is now 180-220 normal. But yeah anyway even with a ping 8-10 times higher then Cranyon box i still had no animation delay.
I only recently fixed it by having 2 screens windowed mode. An the DRONE screen must NOT be minimized. Where as i use too run both copies of WOW full screen and Alt tab too swap.
Its just weird when i have both windowed an 1 is minimized it comes back an when both is windowed no matter what size both are they are fine. In theory the 2nd way mentioned above is creating more work for the CPU an video card.
Ahwell hope this helps some ppl out.
Tried this on another computer similar specs an does not work. The video card on that computer is mediocre but still handles 2 running instances of WoW.
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