ingame the enchant goes for 8 secs instead of 4Originally Posted by Lyonheart',index.php?page=Thread&postID=77439#post 77439]What do you guys think of this [url='http://static.mmo-champion.com/mmoc/images/news/2008/february/deathfrost2.jpg
ingame the enchant goes for 8 secs instead of 4Originally Posted by Lyonheart',index.php?page=Thread&postID=77439#post 77439]What do you guys think of this [url='http://static.mmo-champion.com/mmoc/images/news/2008/february/deathfrost2.jpg
WTB http://www.wowhead.com/?item=35514 x5! That would look sick on my warlocks!
Tried this for the first time tonite and barely got into phase 2 on my priest/locks team. Two of my voids were dead and the locks were nearly oom. If it wasn't for ice spikes it would be pretty easy. With a little practice I think its possible to have my scythes!
[align=center]The Muddlocks
.: Muddwhite | Muddblack | Muddred | Muddgreen | Muddblue :.
Team Mudd
.: Muddmedic| Muddlock| Muddlick| Muddlack| Muddluck:.
[/align]
Managed to get this turkey cooked with 5 shamans after alot of !@#!$... what I did... drop 5 earth elementals to help control the adds, burn down the big elite rock guy asap, and make sure you can move your whole group by strafing left and right quickly to avoid the ice spikes that will appear below you before you get tossed into the air. Just keep fighting the adds until he goes underground, at which point you can unload on him. The key seems to be making sure to move away from the spikes.
I cannot beat this guy on normal with pally tank 3 shaman and a mage group. Too much movement is required along with all the damn adds. If someone has any tips let me know. Trying to strafe out of the ice shards is impossible for me.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
I tried this guy out today, pretty fun. Haven't touched the Heoric side though.
On the opener, use the spread out macro and DPS the big Elite down really hard. Once he's down have your characters follow you and just keep running in a circle, dropping Fire Nova totems down when they come up. The mini adds don't do much damage and you can easily throw in heals once a spike pops up.
Once the boss pops drop Fire Ele's, bloodlust and go to town, you can definitely drop the boss in 1 round if your DPS is high enoughIf not rinse/repeat.
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Thanks for the tip I will try it after I get my pvp gear tuesday.
“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
I want that enchant so ill try again next few days.
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
I couldn't beat this guy, tried 10 times and best result was 40% after 1 submerge phase.. never made it to a 2nd one, always OOM or dead.
In Heroic, all you need to do is summon him by taking to the ice thingy.
In Normal, my 5 guys had a quest, and each can complete and summon. I think this is daily, but I did not play yesterday after my 7 attemps. 2 Heroic, and 5 normal--paid 12g for each
Repair after 2 wipes + 5 wipes was about one IQD daily
So I'm just reading on strats and working towards group strafe nuke every lightning bold volley.
My problem was, I don't think I ever targetted the frozen core--so I was just killing 2 waves and running out of mana. :cursing:
Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo
2 days + 5 characters = 10 attempts. On normal, win or lose, you can summon him once per character per day.Originally Posted by 'Fursphere',index.php?page=Thread&postID=78099#pos t78099
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