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Thread: starting zones

  1. #1

    Default starting zones

    So I have decided to boost 4 new toons to round out my team ready for WoTLK.

    My first 5 toons was my first foray in multiboxing and I just played, learnt and enjoyed my way to 70. This time im boosting classes I know well and have played before on horde side and therefore I am just intersted in reaching 70 ASAP thus I am planning on pally boosting, although I may mix it up with my mage to keep it interesting.

    I plan on having a nightelf, a gnome, a dwarf and human in this new team and therefore they will be in different starting zones.

    So how do people deal with 0-15 before you get your toons into instances. I would consider playing them all solo but that just doesn't suit my style anymore. One thought I had was to port them all to exodar and to level them all together there. This seems like my best approach at the moment. What do other people do?
    5 Boxing - 1x Paladin 4x Shaman - 70
    Charles - And his 4 angels.
    Aman'Thul - Alliance

  2. #2

    Default

    The only issue I can think of - Ensure your toons are all classes that the dranei have, otherwise you will have to be sending various toons to various places for training.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  3. #3
    Rated Arena Member daviddoran's Avatar
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    Do you have a warlock? That would make it easy, just set their hearths for their respective main cities to do quests, then summon back. You said you have a mage, so that would be another way to do it, just port the entire party to where anyone needs to go.

    If you are just boosting, and not even looting, or anything, you can save time by not doing much of anything until they are higher level, and get em all done at once (is this possible? or are most quests like that only to be completed by a certain level?) But then you lose out on "free" xp.

    I'd just take em all to the NE zone and grind them by themselves (you could even make a temporary 5th NE hunter and grind on the Grelkin that constantly respawn until they are level 10, then run em through the deadmines/SFK/WC until they are 20 then take em to SM, until they are 35, then take em to ST and do the zolo trick with your pally, and do that until like 50, and then do Strath until 58-60 (i'd do it at 60 cause Strath is fun, and the quest curve in outland is better when you start at 60) Then boosting is kinda hard, so unless you wanna do em 2-3 at a time and use multiple 70s running Slave Pens, I'd level them as a group and do regular questing, with the occasional run through an instance for their respective quests/loot.

    That's basically my plan for adding on alt alts (lol alts for my alts?) So I can have versatile teams. I'd love to be able to switch from pally tank/priest healer/3x mage/3x hunter/3x lock/3x shaman/3x druids/3x shadowpriests, etc etc. My main core 2 tank/healer can be the "boosters" for 3x of any DPS combo, and I also plan on making my tank/healer accounts interchangeable (pally tank/priest healer on each), so I can do 4x dps 1 tank/healer for PvP.

  4. #4

    Default RE: starting zones

    Quote Originally Posted by 'firest4rter',index.php?page=Thread&postID=76818#p ost76818

    So how do people deal with 0-15 before you get your toons into instances. I would consider playing them all solo but that just doesn't suit my style anymore. One thought I had was to port them all to exodar and to level them all together there. This seems like my best approach at the moment. What do other people do?
    that would be my choice as well. but i just level them to 10, and once i get there, i instantly get my mage and make a portal to SW, and run all the way to Dead Mines.

    10-20 - DM
    20-25 - Stockades
    25-40 - SM

    so on. a few hours is what u need to reach lvl 10.

    Konnichiwa @ Grim Batol [EU][PvP]
    www.5konnichiwa.blogspot.com

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