Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 16 of 16
  1. #11

    Default

    Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=76408#post76 408
    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=76404#post76404

    Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=76111#po st76111
    A boss that only drops an specific item 20% of the time will need to be run 10 times to have a 90% total chance of dropping that item. That means that even if you run a boss 10 times, there's a 10% chance of that item not dropping, and that's for an item with a 20% drop rate. It gets much worse for those 5% or 1% drop items!
    I'm not sure it works out quite that way... every time you run the instance..you have the same 20% chance (assuming it is in fact 20% chance) to drop the item. It doesn't matter if you run it 100 times..you still only have a 20% chance each time. While odds should say that you should get it by then..there is still a chance you won't....always.
    Yes you're right, that's the rule of independent probability. However, the formula I posted is correct. Over a group of runs, the *overall* chance of getting your desired item at least once is higher than a single run. Otherwise, no one would ever play the lotto. Here's the simple way to confirm the formula posted:
    An item has a 50% chance of dropping. Each *single* run will always have a 50% chance of dropping, but we're adding up all the runs. Compare this to flipping a coin. A 50% chance of having tails on any given flip, but if we're given two opportunies, we have a 75% chance of getting tails on at least one of those flips.
    (1-.5)^2=1-Y
    .5^2=1-Y
    .25=1-Y
    Y=.75
    75% chance of getting at least one tails with two coin flips. This same fomula works for drops in WoW, given that there are no problems with the random number generator seeding.

    Visually, here's the possilbe results of two coin flips:
    HH
    HT
    TH
    TT

    Clearly, 75% of those combinations contain tails, and since there's an equal chance of heads or tails at 50%, 75% is the final probability of having at least one tails on two coin flips.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  2. #12

    Default

    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=76494#post76494

    Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=76408#post76 408

    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=76404#post76404



    Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=76111#po st76111
    A boss that only drops an specific item 20% of the time will need to be run 10 times to have a 90% total chance of dropping that item. That means that even if you run a boss 10 times, there's a 10% chance of that item not dropping, and that's for an item with a 20% drop rate. It gets much worse for those 5% or 1% drop items!
    I'm not sure it works out quite that way... every time you run the instance..you have the same 20% chance (assuming it is in fact 20% chance) to drop the item. It doesn't matter if you run it 100 times..you still only have a 20% chance each time. While odds should say that you should get it by then..there is still a chance you won't....always.
    Yes you're right, that's the rule of independent probability. However, the formula I posted is correct. Over a group of runs, the *overall* chance of getting your desired item at least once is higher than a single run. Otherwise, no one would ever play the lotto. Here's the simple way to confirm the formula posted:
    An item has a 50% chance of dropping. Each *single* run will always have a 50% chance of dropping, but we're adding up all the runs. Compare this to flipping a coin. A 50% chance of having tails on any given flip, but if we're given two opportunies, we have a 75% chance of getting tails on at least one of those flips.
    (1-.5)^2=1-Y
    .5^2=1-Y
    .25=1-Y
    Y=.75
    75% chance of getting at least one tails with two coin flips. This same fomula works for drops in WoW, given that there are no problems with the random number generator seeding.

    Visually, here's the possilbe results of two coin flips:
    HH
    HT
    TH
    TT

    Clearly, 75% of those combinations contain tails, and since there's an equal chance of heads or tails at 50%, 75% is the final probability of having at least one tails on two coin flips.
    *Patooy* I /spit appon your l33t math skills!!!! :P

    I just want to add that if you throw Blizzard RNG into your 2 coin flips you could get the following:

    HH
    HT
    TH
    TT
    OMG Blizzard stole my coin!

    Ok, I'm done playing devil's advocate.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  3. #13

    Default

    Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=76501#post76 501
    OMG Blizzard stole my coin!
    That's a frequent drop result for me. Especially when I run an instance 3 times in a row, and all 3 times I get the 5% drop item that I *don't* need. Thankfully, multiboxing allows me to always have a disenchanter on hand.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  4. #14
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Reprisal got his totem of the void in like 2 hours farming mech... we are both 5 shaman groups and it took me 26-30runs just to get 4... finally got the 5th on like run #36. It's random ass luck ^^


  5. #15

    Default

    Darned Binomial Distribution.

    1st 20 runs of Heroic SP.... two Pauldrons of Wild Magic.

    21st and 22nd runs of Heroic SP... two Pauldrons of Wild Magic.

    Sure was easier outfitting the last two than the first two. :S
    10-boxing Alliance Sargeras and Kil'jaeden

  6. #16

    Default

    In 60 or so mech runs ive done in my life, ive only seen thoriumweave cloak once. I care about this because the first 40 runs were trying to get it on my druid tank. I finally got it to drop on my pally, who doesnt need it because it sucks for all non-druids.

Similar Threads

  1. Loot Threshold
    By Ualaa in forum New Multi-Boxers & Support
    Replies: 2
    Last Post: 12-02-2008, 03:13 PM
  2. Loot Lag
    By Savage in forum General WoW Discussion
    Replies: 6
    Last Post: 08-06-2008, 07:02 PM
  3. Loot help in 2.4
    By Tealuin in forum General WoW Discussion
    Replies: 8
    Last Post: 02-27-2008, 02:18 PM
  4. WoW Loot Generation
    By Blokus in forum General WoW Discussion
    Replies: 21
    Last Post: 12-11-2007, 07:35 AM
  5. Need help with loot
    By Chamorro in forum New Multi-Boxers & Support
    Replies: 1
    Last Post: 11-29-2007, 08:06 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •