Quote Originally Posted by 'Anozireth',index.php?page=Thread&postID=75796#pos t75796
Quote Originally Posted by 'OzPhoenix',index.php?page=Thread&postID=75789#pos t75789

Quote Originally Posted by 'Anozireth',index.php?page=Thread&postID=75616#pos t75616
Random number generator is random. :whistling:
Actually that's not strictly speaking true. Computers cannot simply "pick a number" but instead use a variety of complicated forumlas and other operations to "fake" random number generation. Would this result in a statistically meaningful pattern - potentially, but highly unlikely.

That said, I have noticed rather improbable runs of collection quest drops. For example, Hercular's Rod - 3 guys in a row got it. The drop rate being 1% makes that a rather unlikely event (about 1 in a million). I couldn't get it for the 4th or 5th guy and so abandoned the quest for all of them.

The point to this is, it's not impossible for the way WoW generates random numbers to create a pattern, dependent on supposedly unrelated events.
Of course no computer ever produces a truly random number. However, you can be sure that the WoW server calls it's random function so frequently for so many different things and different clients that there is no chance of you seeing a pattern in it. My point was simply that the vast majority of things people claim to influence drop rates are completely absurd. From raid loot being determined by the first person to zone in or who the raid leader is, to rolling PVE vs. PVP, etc.
Superstitiuos person is Super!