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  1. #1

    Default Drop rates on PVP vs PVE

    I have noticed that drop rates on pvp servers are about 20-30 percent better and faster than on a PVE server. Has anyone else noticed this?

    Blue drop rates , etc
    quest drop rates (daily)
    it takes much less time on PVP server



    I guess that gives you more time to kill

  2. #2

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    its based on time to do a series of quests over a 90 day run. I have 5 box team on pvp server. they finish drop based quests in about 30 mins , normal server is about 45-50 mins. attack plans its one that comes to mind.

  3. #3

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=75561#pos t75561
    If I'm doign a drop quest (shudder), and I'm getting "zero" drops, I relog and reform my group. Then the drops magically start happening.
    I thought that this only happens to me. But I figured that if you do it too soon it makes it worse. Like I would get the drops every 4th and then on the 20th kill if i didn't get any i would log. When I get the dropped almost every kill. I did this a couple times so i said to myself "Self, why wait till 20 kills. Do it at 10." when i get to the 10th kill and nothing i log and come back and still nothing. So i think 20 is the magic number.
    Aion:
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  4. #4

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    The collection quests

    residues , on pvp drop rates almost every mine hit or plant or skinning. pve I could sometimes kill 50 to get my 8 res.

  5. #5

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    Random number generator is random. :whistling:
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

  6. #6
    Member Ughmahedhurtz's Avatar
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    Default

    Note that there have been undocumented changes in drop rates for quests in the last few patches, so unless they were conducted under teh same patch code, the results are invalid. :P
    Now playing: WoW (Garona)

  7. #7

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    good point UG on the patchs. this was over two or three patchs running.


    Ihave heard this on many times that pvp is better drops but just wondered if you all see the same

  8. #8
    Member Ughmahedhurtz's Avatar
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    I have 2 groups of 4 70s on PVE that I played under patch 2.2. For my PVP toons, 1 group of 5 70s I played under patches 2.2-2.3, another that I played across the upgrades from 2.3-2.4.1 and another group of 60s on PVP under patch 2.4.1-2.4.2 so far and I really haven't been able to tell any difference in the same quests, except for a few notable exceptions where drops were changed from random % to 100% always and a few others that were changed so the whole group got the drops. Speed of leveling didn't seem to change much either, aside from me getting much more efficient at not doing zones or collection quests to speed things up dramatically since 2.3. For those quests that were always a low drop rate, I can't see any difference. The ones that were a huge PITA are still a huge PITA.
    Now playing: WoW (Garona)

  9. #9

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    Quote Originally Posted by 'Anozireth',index.php?page=Thread&postID=75616#pos t75616
    Random number generator is random. :whistling:
    QFT

    onyxia also deap breaths less on a pvp server.

  10. #10

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    Quote Originally Posted by 'Anozireth',index.php?page=Thread&postID=75616#pos t75616
    Random number generator is random. :whistling:
    Actually that's not strictly speaking true. Computers cannot simply "pick a number" but instead use a variety of complicated forumlas and other operations to "fake" random number generation. Would this result in a statistically meaningful pattern - potentially, but highly unlikely.

    That said, I have noticed rather improbable runs of collection quest drops. For example, Hercular's Rod - 3 guys in a row got it. The drop rate being 1% makes that a rather unlikely event (about 1 in a million). I couldn't get it for the 4th or 5th guy and so abandoned the quest for all of them.

    The point to this is, it's not impossible for the way WoW generates random numbers to create a pattern, dependent on supposedly unrelated events.
    ...for when one toon just isn't enough...

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