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  1. #1

    Default /castsequence frustration

    Tried first BG's as multiboxer tonight, not sure if this is just something I have to live with or if I have setting wrong. I have 3 priests, on each I have cast sequence set up for vampiric embrace, shadow word: pain, mind blast, mind flay. The catch is that they never seem to be on the same step when in pvp situation. I know they are in range, I don't get any notice of problem, just often one of them won't cast the first time, then they are one off, so then when I get to the longer casts they are getting interrupted or one is just standing there. How are people dealing with this?

    Thanks in advance for any help.

  2. #2

    Default

    It would help if you copy and pasted the macro.

    When ur main targets something, there is a delay before all the slaves recognise that you've targeted something different.
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  3. #3

    Default

    I am sorry if I mention something you already know. So.....resets.

    Resets are not that complicated, but they can be. I use reset=combat/target/## on some people. I use "forced' resets like reset=13 on others.

    Now imagine that you get in combat and stay in combat a lot, but one of your alts slips out of combat for some reason (PVP person 1 dies, but your alt2 hasn't attacked a new person yet, but alt1 and alt3 have). Then you might not want reset as combat to prevent accidental slipping of castings. In that case try just reset=target.

    Now imagine you want to use a forced reset. You only want the sequence to reset off time (cooldowns) and it should never reset before that time. Try something like: /castsequence [blah, blah] reset=13 SpellCooldownof12, Spell1, Spell2, , , , , , , , , , , , The commas are dummy commands that let you press the macro and it won't reset until the time.

    Now, imagine you want to line up commands (so certain things happen at the same time). Try something like:
    /castsequence [blah, blah, blah] Spell1, Spell3, Spell5
    /castsequence [blah, blah, blah] Spell2, , Spell6 The comma lets you mash the macro so spell3 goes off, but doesn't mess up the timing for spell5/6 to go off together.

    Castsequence should stop and wait for problems (range, facing, etc). But if one of the alts is in a correct place to cast, yeah, they will get out of alignment. That is when you can force a reset on your own. You can put in CTRL, SHIFT, ALT as a reset condition so you can force a start over. Something like reset=14/ALT or reset=target/SHIFT.

    Without seeing the actual macro, I might guess that you would put in VE first and put in a dummy comma wait for the others so they can have time to make sure VE is there, then a dummy comma right before MF. You would have mash the macro an extra time, but it would give you time to make sure people are facing the correct way. To me, extra mash is better than wasted spell. (and yeah, I know MF will turn the char)

  4. #4

    Default

    Here is my main macro which I learned from these forums.

    "cast at target if player has something targeted already"
    Code:
    /castsequence [harm,nodead,nochanneling] reset=target Spell1 Spell2 Spell3 Spell4
    "stop macro if something is targeted"
    Code:
    /stopmacro [harm,nodead]
    "if nothing is targeted assist (target party ones target)"
    Code:
    /assist party1
    "cast at party1's target"
    Code:
    /castsequence [harm,nodead,nochanneling] reset=target Spell1 Spell2 Spell3 Spell4

    Code:
    /castsequence [harm,nodead,nochanneling] reset=target Mind Flay, Mind Blast, Smite, Mind Flay, Mind Blast
    /stopmacro [harm,nodead]
    /assist zite
    /castsequence [harm,nodead,nochanneling] reset=target Mind Flay, Mind Blast, Smite, Mind Flay, Mind Blast

    harm = can I harm the target? if so cast
    nodead = is it dead or alive? Alive cast at, else stop macro
    nochanneling = if I am using mind flay and I spam the key it wont do the macro untill i am done channeling
    target=reset = when i switch targets my 4 priest start over on the macro helps keep them in sync

  5. #5

    Default

    it looks like your problem is down to a combination of target lag and the assist function in your macro. If the clones don't pick up the target change, they won't reset their macro and you will be out of sync

    ok, why repeat the cast sequence?

    does this work? (written in work)
    Code:
    /assist [noexist,dead] zite
    /castsequence [harm,nodead,nochanneling] reset=combat/target/alt Mind Flay, Mind Blast, Smite, Mind Flay, Mind Blast
    I have added the alt reset condition to give you a manual reset but it depends on what other stuff you do, you may want to change or remove it

    target lag = the time it takes for the main to update the server with its target and then the clones to query this info from the server
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  6. #6

    Default

    Thank you everyone for help, the lag to aquire target and me not knowing about nochanneling was probably the big part of my problem. Sorry for not posting the macro: /castsequence reset=target/combat vampiric embrace, shadow word: pain, mind blast, mind flay spelling may be wrong there I am going from memory. I knew the whole thing worked because in pve it was fine if I went really slow, but in a little more frantic key mashing pvp it fell apart. Guess I am also still in learning curve with multibox that key stroke calmness is even more important 8o

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