Quote Originally Posted by unit187
Isnt that binding heal aka insta cast aoe heal on group consumes crapload of mana?
yeah - but who cares as long as you take the enemy down before you run out of mana?

if your priest dies you still got the spirit of redemption to keep the healing up and heal without getting interrupted or loosing mana before you pick the soulstone to stand up again.

you got mass dispell to get the paladin-shield away from the enemy so paladins are easy to kick down

Circle of Healing Rank 5 = 450 Mana for 499-551 Heal
if you got a 5 group that will be:
5 x ((499+551)/2)
2625 Heal Points for 450 Mana
5,8 Heal for 1 Mana

Greater Heal Rank 7 = 825 Mana for 2396 - 2784 Heal
(2396+2784)/2
2590 Heal points for 825 Mana
3,1 Heal for 1 Mana

(calculated without any +heal)

you see? If your Heal reaches the whole group it is much cheaper than a greater Heal and heals more than a greater heal and it is instant!

you got resurrection as often as you like

you got a shadowfiend to get mana back

you can drain mana with the warlocks and burn mana with the priest

you got another AOE instant Fear

you got inner fire to pump up your armor for 1580

you got prayer of mending which you can cast when the fight starts
Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts until cancelled after each jump. This spell can only be placed on one target at a time.

so..

Circle of Healing Rank 5 = 450 Mana for 499-551 Heal

you got about 10K mana when you reach level 70.
you got a good mana regeneration (mp5).
you should be able to cast this spell about 25-28 times.

= 13650 heal on each char with instant casts
= 68250 heal on the whole group with instant casts.

and don't forget: calculated without any +heal!