Thought maybe this was worth mentioning, alltough maybe not that big achivement :P
Most of them done in Pug's. Some of them with 1-5 other guildmates.
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Thought maybe this was worth mentioning, alltough maybe not that big achivement :P
Most of them done in Pug's. Some of them with 1-5 other guildmates.
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Congrats that rly is cool. What addon is that?
Wait.. what battle group are you in? US EU as well. I think i just played you a few hours ago.
Addon is called Honor Kills Counter.
I am on Eu-Misery battlegroup. Frostmane server.
Wish I played where you do....my battlegroup does pretty crappy in all BG's these days. If it weren't for knowing people there I think I'd transfer off.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
Trust me, ask any of my guildmates, and my battlegroup doesnt do any better. What makes a difference is that I usually try to organize the fights a bit (yes, I know many says it is impossible, but actually there is more willing and good players than you realize)Originally Posted by 'Morganti',index.php?page=Thread&postID=72162#post 72162
Some macros for spreading out your raid, some guided leading later on when you see something is not working can often help turn the battle. I also see that when you do a fairly good game yourself, you will get much more respect from the players next fight, and they will more often do as you tell them to. This is very helpful, and you should use this as much as possible, and try to organize the players willing to follow your lead. This will follow to even more respect (since you are winning) and even more people will follow your lead eventually.
Also it also helps playing much during off-hours since there is a lot fewer battlegrounds up then. This will often lead to getting many of the same players in your BG several times in a row. If you can gain these peoples respect you will win ALOT.
Yeah, leaderships works great if you have people that listen. I rarely try it, especially in AV, but EOTS and AB I tend to talk more. What's your general plan of attack? I find if Group1 and Group2 go D in front of the keep at the chokepoint and dont get zerged it works great (I'm in this group many times). This relies on the alliance not zerging and coming in with a stream of attackers once their first GY has capped, otherwise you create a turtle (which is why I dont think horde should kill anyone until the alliance caps a GY which means the best defense is at the keep IMO).
This is my proposed battle plan for AV:
Group1 and Group2 - D at keep
Group3 SHB
Group4 SHGY
Group5 IBB
Group6, 7, 8 to Bal.
Once Bal drops 6, 7, 8 continue to SP. If it falls easy they can push into the alli keep area. If they wipe they'll spawn back and should be able to reunite with groups 3, 4, 5 whos stuff should be capping about now and can 6 group zerg as an offense.
If Groups 1 and 2 get pushed out of the keep their sole job is to get their midfield towers back (assuming they havent capped yet). If they have capped get a GY back in the south and try to push in to the keep area to snake the towers back or generally harass.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
I usually put all stealth in group 1 and ask them to go and cap in DB. 2+3 is SH bunker, 4+5 is IW bunker. When both those is destryed then go and kill balinda. This is usually one of the biggest mistakes in AV. People want to kill Balinda first. There is no reason what so ever to do this before taking the two first bunkers. If you can take these bunekrs first, then you have 20 people free for balinda before going further to DB. Ofcorse many wont follow this, but when you send two groups to each bunker, atleast 3-4 usually listens and take the bunker.
Group 6+7 + usually myself defends. I start off with defending Galv. I guess I manage to wipe them off there about 60-70% of the times (Depends how many that is zerging him, and how many else that is defending). If allys wipe at Galv, the BG is about 95% certain win. They lose ALOT of time at this. After this I usually run around recapping towers and defending galv. I allways have my AV-trinket equipped for fast porting down to FW when noone else have recapped towers there when it is about 1m30s before they burn.
You don't find that when you wipe them at Galv it turns into a huge defensive turtle on their part since they all get sent back to SP? I can wipe them or wipe them enough to reset the offense at Galv 85% of the time using fire elementals, but EVERY time I've done this its become a 45 minute turtle game with my offense getting whipped back to midfield. Sometimes we win due to reinforcements, sometimes not, but I'd rather let the alliance through until that midfield GY caps so they dont become defense and screw my offense over.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
Hmm it gets defensive sometimes, but not that often. Anyway I dont mind, since I pvp more for fun than honor
Edit:
It might be that our battlegroup usually does AV a bit different. Hordes usually dont cap SH graveyard, and Allys usually dont cap IB graveyard. If anyone do, they get flamed out of the BG :P
Yeah, that's quite different from ours...Both get capped and both are favorite targets for recaps.
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
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