does this help?
http://solidice.com/keyclone/faq.html#kc_faq_10
or this
http://www.dual-boxing.com/forums2/v...hp?p=6407#6407
if you think of keymaps as translators changing a key into a 'hotstring' ... then the other keymaps would translate back from the hotstring back into a key
the default action is to ignore the hotstring. any key that is in the keymap of the active window will not be sent to the other clones... only the hotstring gets sent
the purpose would be to allow you to generically map to different keys depending on the window (or function of the character). this should give you plenty of key combinations and potentially finer control over your clones (ie: one key to order all types of casters to do a ranged attack)
if you'd like to take a crack at writting up a guide, i'd gladly put it in the FAQ/hotstring area (with proper credit, of course)
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