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  1. #211

    Default

    I believe it would take much longer to level to 66 from Baron skeletons than it would to just do instance grinds in Outlands. Remember that the XP per level from 60-61 is several times more than 59-60. And, you're not getting any rep from those skeletons. So I think it's best to just go to Outlands at 55 and start instance grinding for XP and useful reputation.

  2. #212

    Default Shammy Resto - possible!

    My friend just teste with me and we proved: it's possible with a Resto Shammy.

    His armory is here ... as you can see he didn't put any real effort on it, we just made a blacksmith low level make us an Iron Spike for his shield, a Shoulder with defense rating and a shield with block rating. With Earth Shield he can heal thru the process and put totems accordingly (mana or heals). Grace of Air is good for dodges, Stoneskin for less damage per hit. He was with Thorns from my lv36 druid but it was mostly resisted unfortunatelly. Now and then he put a magma totem rank 1, wait for a hit and then put a flametongue rank 1 just to not damage the boss (and tag the skeletons) - EDIT: the new skeletons will kill the totem so no need for flametongue... however for some strange reason they'll not hit the other totems. He have to reset on each 5-10 min or so, so it's not bad at all He died the first time but reincarnate after the skeletons went away.
    Apologies on typos, english is not my native language.
    1--------10---------20---------30---------40---------50---------60---------70
    2 Undead Warlocks - Frontal & Frantol - Warsong-US
    1--------10---------20---------30---------40---------50---------60---------70
    2 Troll Hunters - Tryptanol & Tryptamol - Warsong-US

  3. #213

    Default

    I started at lvl 35, got an offer from an other Multiboxer who boosted me to lvl 39,9 with his prot paladin. Went great. Like everyone said here etc.

    Now i'm lvl 44 and just started with a prot warrior. 2 parts T5, 2 parts T4 and some badge gear. And it's going absolutely awesome. With an iron spike he taggs mobs, but Zolo hardly gets damage and because of my totems (healing stream x 4, stoneskin, str.) he doesn't get more then 500 points of his health. Procs from T4 and T5 will probably help.
    He got figurine of the collosus the collosus and spyglass of the hidden fleet (40 stam, use: 1,3k heal, 2 min CD) and we only have to stop because his gear is broke. Zolo went down 10% in 15 min with the iron spike. So if you can get a prot warrior with this gear this is the best option. Or i'm missing something completely

    (i don't heal him, i stay out of combat.)

    edit: I stopped dropping totems and he keeps at 100% health, Blade turing(absorbing 200 dmg, proc from 2 parts T4) pretty much chain procs. Trinkets are not even needed, i think one healing stream at this lvl could keep him topped off. I'm amazed by it. He just went to the store to buy food. :thumbsup:

  4. #214

    Default

    "best" is a combination of many factors - repairing warrior gear of that level is considerably more expensive than a green geared lvl 70 paladin, with trinket and white shields

    But it would definately work, as far as I can tell.

    Allround, the paladin does come out on top, due to consecration in the lower instances which is insane dmg when you pull 100+ mobs at a time

    I believe I saw a remark about 2-pulling stockades, and 3-pulling SM cathedral - and I must say, Colossus trinket and normal quest gear without durability, and green "of the sorcerer" gear in the durability slots will easily let you 1-pull everything up to and including SM Cathedral.

    And yes, I speak from experience. If paladins can round up the 30-40+ lvl 70 melee mobs on top of BT and burn them down using a lvl 62 blue shield from sporeggar - then paladins can definately pull lvl 40 elites of any number and burn them down too
    5 * BOOOMkins, the stars WILL fall!

    Exalted with:
    Wintersaber Trainers
    Timbermaw Hold

    5boxing on DraenorEU since June 2008

  5. #215

    Default

    Quote Originally Posted by 'Mwuanno',index.php?page=Thread&postID=91020#post9 1020
    And yes, I speak from experience. If paladins can round up the 30-40+ lvl 70 melee mobs on top of BT and burn them down using a lvl 62 blue shield from sporeggar - then paladins can definately pull lvl 40 elites of any number and burn them down too
    Not quite true, anything that stuns or knocks you down will get you killed if you pull too much. We are not invincible, just nearly so
    For example with enough gear you can pull half of Stratholme but if you pull the Courier and more than a few groups with him then you're 100% dead.

  6. #216

    Default

    I should have clicked this thread a looong time ago....

  7. #217

    Default

    Quote Originally Posted by 'Mwuanno',index.php?page=Thread&postID=91020#post9 1020
    "best" is a combination of many factors - repairing warrior gear of that level is considerably more expensive than a green geared lvl 70 paladin, with trinket and white shields

    But it would definately work, as far as I can tell.

    Allround, the paladin does come out on top, due to consecration in the lower instances which is insane dmg when you pull 100+ mobs at a time

    I believe I saw a remark about 2-pulling stockades, and 3-pulling SM cathedral - and I must say, Colossus trinket and normal quest gear without durability, and green "of the sorcerer" gear in the durability slots will easily let you 1-pull everything up to and including SM Cathedral.

    And yes, I speak from experience. If paladins can round up the 30-40+ lvl 70 melee mobs on top of BT and burn them down using a lvl 62 blue shield from sporeggar - then paladins can definately pull lvl 40 elites of any number and burn them down too
    I ment that the warrior is best just for the Zolo boosting. For everything else there's a prot pally :P

  8. #218

    Default

    Quote Originally Posted by 'Stabface',index.php?page=Thread&postID=91052#post 91052

    Quote Originally Posted by 'Mwuanno',index.php?page=Thread&postID=91020#post9 1020
    And yes, I speak from experience. If paladins can round up the 30-40+ lvl 70 melee mobs on top of BT and burn them down using a lvl 62 blue shield from sporeggar - then paladins can definately pull lvl 40 elites of any number and burn them down too
    Not quite true, anything that stuns or knocks you down will get you killed if you pull too much. We are not invincible, just nearly so
    For example with enough gear you can pull half of Stratholme but if you pull the Courier and more than a few groups with him then you're 100% dead.


    Aye, true. Which is why I wrote lvl 40 elites - getting stunned in SM, ZF or similar doesn't have much of an impact, you loose a bunch of health, but in worst case, you can bubble-heal it and consecrate still ticks away. Getting stunned in Strat with 40 mobs on you = certain death I agree.

    Now, time to level another paladin...
    5 * BOOOMkins, the stars WILL fall!

    Exalted with:
    Wintersaber Trainers
    Timbermaw Hold

    5boxing on DraenorEU since June 2008

  9. #219

    Default RE: Shammy Resto - possible!

    Quote Originally Posted by 'bsides',index.php?page=Thread&postID=90975#post90 975
    EDIT: the new skeletons will kill the totem so no need for flametongue... however for some strange reason they'll not hit the other totems.
    That's because the totem does damage, and thus it generates aggro after the first tick or two. The other totems generate no aggro as long as there is a character around (ie, they'll aggro mobs if it's the first thing they encounter). They won't even aggro a healing stream totem, which means that a combination of Stoneskin and Healing Stream would mitigate large amounts of damage from the skeletons and could allow the shaman to sit there indefinitely (especially a resto shaman with an earth shield).
    "Multibox : !! LOZERS !!" My multiboxing blog

  10. #220

    Default

    [quote='Mwuanno',index.php?page=Thread&postID=91168 #post91168][quote='Stabface',index.php?page=Thread&postID=9105 2#post91052]

    [quote='Mwuanno',index.php?page=Thread&postID=91020 #post91020]
    And yes, I speak from experience. If paladins can round up the 30-40+ lvl 70 melee mobs on top of BT and burn them down using a lvl 62 blue shield from sporeggar - then paladins can definately pull lvl 40 elites of any number and burn them down too [/quote]

    Not quite true, anything that stuns or knocks you down will get you killed if you pull too much. We are not invincible, just nearly so
    For example with enough gear you can pull half of Stratholme but if you pull the Courier and more than a few groups with him then you're 100% dead.[/quote]



    Aye, true. Which is why I wrote lvl 40 elites - getting stunned in SM, ZF or similar doesn't have much of an impact, you loose a bunch of health, but in worst case, you can bubble-heal it and consecrate still ticks away. Getting stunned in Strat with 40 mobs on you = certain death I agree.

    Now, time to level another paladin... [/quote]

    Not true - it's simply a matter of numbers. If you can get a long duration stun from L40s and still live you're not pulling enough
    There's nothing that stuns in SM Cath, but if you say ... pulled all of SM Cath and killed only Mograine, then attacked Whitemain until she puts you to sleep? You're dead guarantee. If you pull enough stuff in ZF and get Hex'd then you are going to die before it wears off (been there done that). In the higher level instances if you let mobs get behind you it can cause problems. I pull about 40-60 mobs at a time in Stratholme and if I simply turn my back to them I'll die really fast. Even on Zolo, when my shield breaks I will die within prob 15 seconds even from full health if I don't catch it and swap in a new one.

    Pull like this and turn your back on the pack and see what happens
    [url='http://www.speakeasy.org/~executor/zombies.jpg']http://www.speakeasy.org/~executor/zombies.jpg[/url]

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