[quote='Fursphere',index.php?page=Thread&postID=745 59#post74559]If I run one wow client I get like a 40ms - 80ms ping. If I run [u][b]seven[/b][/u] WoW clients, its like 100ms - 120ms ping on all machines. [/quote]
If you increase the number of WoW's on a single machine and the ping time suddenly increases, it's probably because the Nagle algorithm is kicking in more often, not because of bandwidth. Chazz and I just discovered that in the second half of this thread:
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=8161&pageNo=1']Hardware question![/url]
He managed to eliminate the ping time increase by turning off Nagle.
I don't know who said this (I can't follow the quotes), and I'm not sure what this refers to, but I just want to say that if you run multiple WoW's on separate PC's and control them with software, the increase in traffic (compared to running them on the same PC) is microscopic. You get about 3/4 millisecond latency with each command but that's just the network speed, it's not because anything is burdened. The number of bytes sent by the key broadcaster is so uttterly tiny compared to the number of bytes sent by your computers in normal Internet use, it's hard for me to believe it has any effect on anything.You are wrong here. 5 wow clients is not 5 wow clients if they are laid over a network with hubs and switches each firing shots off of info to each computer. I design networks for a living and having multiple computers over a network is a very bad thing. Your routers since most of us here use consumer routers will die faster and drop packets. We are looking for clean lines with speed right? Network traffic is indeed network traffic but when it comes from multiple sources then it is not longer the same thing.
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