Raw Input API[/url]. From what I've read about that API it wouldn't be particularly difficult for somebody who writes Win32 applications professionally. However I've never used that API so I can't say for 100% certain.
By the way, if you have a second PC on your desk, a program like HotkeyNet will let you use both keyboards to control either computer. That would accomplish the same thing as what you're describing. The only difference is there would be a millisecond or two of latency. [Edit: less than a millisecond, probably.]
The game only accepts that much different button inputs as the keyboard provides(and even less). The keys that you can use are also limitted.
So: no, won't work, sorry
Most games accept hundreds of key
combinations of alt, shift, ctrl, main keys, etc. The advantage of a second keyboard is that it could be configured so a single key press on that keyboard generates a different combination from the same key press on the first keyboard.
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