Quote Originally Posted by Freddie',index.php?page=Thread&postID=70127#post70 127]I'm pretty sure it's possible using Windows's [url='http://msdn.microsoft.com/en-us/library/ms645543(VS.85).aspx
Raw Input API[/url]. From what I've read about that API it wouldn't be particularly difficult for somebody who writes Win32 applications professionally. However I've never used that API so I can't say for 100% certain.

By the way, if you have a second PC on your desk, a program like HotkeyNet will let you use both keyboards to control either computer. That would accomplish the same thing as what you're describing. The only difference is there would be a millisecond or two of latency. [Edit: less than a millisecond, probably.]

The game only accepts that much different button inputs as the keyboard provides(and even less). The keys that you can use are also limitted.
So: no, won't work, sorry
Most games accept hundreds of key combinations of alt, shift, ctrl, main keys, etc. The advantage of a second keyboard is that it could be configured so a single key press on that keyboard generates a different combination from the same key press on the first keyboard.
Hrm, I'll have to brush up on my Win32 API then clearly. I've been buried in .Net coding too much lately . Thankfully, I've just gotten a new jopb and should be moving towards more interesting coding then "design a web page to acess this database table"...bleh.