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  1. #1

    Default Priest and Pally Build

    I know people out there have priests, maybe not multi boxing team, but knows about them.

    Here is my team set up pally tank, priest healer, 3 x destro locks. Does anyone know what build i should use for the priest? I never played a priest before so i don't know anything about them.

    I was thinking this for my pally build

    I tried looking on the forms but couldn't find anything... maybe i am just entering the wrong key words.

    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  2. #2

    Default

    3/5 Reckoning + 2/2 Retibution Aura put into 5/5 One Hand Weapon Spec.

    One Hand Spec = 5% to all damage, that includes your SoR, Consecrate and Holy Shield.
    You won't be using Retri Aura in Heroic, more like Devo Aura.

    Reckoning is nice when AoE grinding lowbies with a fast high dps weapon for it's level (not 70).

    I'd 3/3 into Pursuit of Justice instead of 3/3 Vind. You're a tank and the debuff is so-so. I prefer to not get hit by spells which Pallys are wear against tanking, and get a nice 15% run speed.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  3. #3

    Default

    Quote Originally Posted by 'Sanctume',index.php?page=Thread&postID=69799#post 69799
    3/5 Reckoning + 2/2 Retibution Aura put into 5/5 One Hand Weapon Spec.

    One Hand Spec = 5% to all damage, that includes your SoR, Consecrate and Holy Shield.
    You won't be using Retri Aura in Heroic, more like Devo Aura.
    Did not know it was ALL damage... thought it was just weapon damage. Thanks for the help on this one.
    Quote Originally Posted by 'Sanctume',index.php?page=Thread&postID=69799#post 69799
    I'd 3/3 into Pursuit of Justice instead of 3/3 Vind. You're a tank and the debuff is so-so. I prefer to not get hit by spells which Pallys are wear against tanking, and get a nice 15% run speed.
    This one i went back and forth on. Yes the spell is nice and the 15 run too, but my pally is going to be leader and having him go 15% fast means losing my alts behind him, but if something is going after an alt that 15% is good. Double edge sword. the reason i picked vind instead is mostly for boss fights. What about take the 3 out of Vind and putting them in reckoning?

    Is imp. judgment even worth it? It is only 2 seconds. I could put the other 2 in reckoning to have 5?
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  4. #4

    Default

    this is what i have my priest specced as...although i haven't changed him out since i started boxing, but he has a shitload of +healing and a 15k mana pool
    with mostly epics and a few blues. i only have two macros set up for him...

    1.) /target (insert main's name here)
    /cast Flash Heal

    2.) /cast [target=focustargettarget, help, nodead, combat] [target=focustarget, help, nodead] [target=target, help, nodead] [target=player] Flash Heal

    The first one is a backup when he targets something else for some reason and the tank needs a heal...
    The second one will:
    1. The target of whatever your focus is targeting when you are in combat. So in combat if your main is tanking a mob this will heal the target of the mob, either your tank or whoever it is beating on. Out of combat this is ignored.
    2. The target of your focus. Whoever your main has targeted will be healed.
    3. Heals your current target.
    4. Heals yourself.


    Unbreakable Will 5/5
    Silent Resolve 4/5
    Imp Fort 2/2
    Inner Focus 1/1
    Meditation 3/3
    Mental Agi 5/5
    Mental Strength 5/5
    Diving Spirit 1/1
    Imp Spirit 2/2

    Imp Renew 3/3
    Holy Spec 5/5
    Divine Fury 5/5
    Holy Nova 1/1
    Inspiration 3/3
    Imp Healing 3/3
    Spirit of Red 1/1
    Spiritual Guidance 4/5
    Spiritual Healing 5/5
    Holy concentration 3/3

    Let them hate, as long as they fear.

  5. #5

    Default

    I have a similar team makeup. paly, priest, 3xmages.

    My paladin spec is almost exact to what you linked with the exception of Vindiction

    Just for reference, ALL bosses in outland are immune to that debuff. That reason alone makes it a waste in my opinion.

    you were right the first time about one hand spec. It ONLY increases the damage you do with a 1 handed weapon.... period. Since your paly will be tanking, most of your threat will come from holy dmg and not your weapon dmg... again a wasted spec, but I still but 3-4 in it just as a filler. (I didn't take spell warding).

    For most fights you will be using retribution aura. The bonus effect from devotion is minimal at 70 and does not scale. Having retribution aura will greatly increase your threat generation on multiple mobs.

    Again you are right on about pursuit. For mulitboxing that is just not feasible. Avoid all movement increases unless all your alts have them too

  6. #6

    Default

    Quote Originally Posted by 'Darcla',index.php?page=Thread&postID=69836#post69 836
    For most fights you will be using retribution aura. The bonus effect from devotion is minimal at 70 and does not scale. Having retribution aura will greatly increase your threat generation on multiple mobs.
    Well it might be just me, but I NEVER use ret aura, I dont have a problem keeping aggro really, and the extra armor is always a bonus, even if it doesnt scale.
    Muraman/Muramar, Murmanela, Murmlena, Murmarula, Murmarina - Silvermoon EU
    Gnarlight, Gnarlon, Gnarlin, Gnarly, Gnarley - Silvermoon EU
    Fileta, Celestara, Floriana, Paleforth, Kyudo - Kilrogg EU

  7. #7

    Default

    My 1st 70 was a pally tank and I love having the ret aura. I mean with good healer it is just extra agro. And in a instance where your tanking mulitple mobs .... you cant beat it.
    Marathoning: the triumph of desire over reason

  8. #8

    Default

    http://www.wowarmory.com/character-t...stone&n=Angeld

    theres my priest. I like CoH (the 41 pt talent) but it is skippable. What i think isn't skippable is "Healing Pryaers" which reduces Prayer of healing's mana cost by 20%. I spam PoH when group is getting damaged, and i think it's a staple multiboxer heal.

    http://www.wowarmory.com/character-s...one&n=Charlies

    that's my pally. He has a pretty standard tanking build.

  9. #9

    Default

    /bump

    Only going to bump this once. Would love to hear a little more feed back.

    This is what i am planning on doing:
    3 lock spec
    pally spec (I know that vindication is resisted with most bosses but think it will be a nice filler. Also will be using this build to power lvl my sham team and maybe a mage team so that is why i have imp ret aura).
    priest still have no clue
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  10. #10

    Default Priest Talents

    As a shadow priest I was able to heal all instances while levelling, but that was without boxing. If you're going to be doing mainly instances I would make your priest holy, as you probably won't be doing much damage with him so you might as well make him as mana efficient as possible. You can't go wrong picking Holy talents, as long as they mention "healing" they'll be good.

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