Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=69771#post6 9771
Quote Originally Posted by 'Icetech',index.php?page=Thread&postID=69701#post6 9701
Since someone brought up that guild leaders can be assholes...
Only the successful ones are assholes. The nice ones don't run guilds for long.
That's not even remotely true. The sucessful guild leaders are the ones who make solid, well thought out, fair guild rules in the beginning, a solid officer structure not based on favorism, and are firm in keeping within the rules that he started with irregardless if it means their friends and favorite guildes don't get loot over ones they don't like. The push-overs and the ones who constantly change the rules in a way to benefit themselves and their friends are the ones who don't run guilds for long.

Now that's not to say that the ones who are successful can't be assholes at the same time, or that the one's who aren't successful can't be either. All being an asshole to people does is makes them disloyal. Yea you'll see people continue to raid with an asshole guild leader for as long as it is profitable to that individual but come the first chance to move onto something bigger and better like are like "See ya later dickwad!"

Then of course a few month later when you the guild starts to go sour you'll see these same GL's start complaining that the guild is going to shit cause of all the lousy members being so disloyal and they have no clue why that is :P[/quote]

All I can speak to is my own experience and the experiences that have been related to me by others, that said I think that guilds are fundamentally flawed. They aways, in the end, are just a mechanism by which some players can leech off of others. I have seen it time and time and time again. "Well Im taking that recipe since Im the guild leader I will make stuff for everyone and we all benefit." YEAH RIGHT!!! Can't tell you all the stories where they refused to make it, stole my mats, or told me they would get a around to it when they weren't so busy (which seems to always end up being the week after NEVER). Same goes for loot. I have seen guild leaders and officers take items that are side-grades or minor minor upgrades and leave the people the show up on time, well prepared, and contributing out in the cold.
I would also suggest that the bigger the guild the more likely this happens. This is one of the many reasons I am very happy that all the "raid" instances will be 10-manable. It seems to me that the smaller the guild more people call bull-crap on each other the less this stuff happens.

Just my opinion