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  1. #1

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    Another _ing reason i'm _ing pissed i made orc shamen _ing A....
    Vantek, Vantol, Vantal, Vantol, Vantel.. yeah.. no Vantil.... bite me, im a moron...

    5X70 shamen.. Dark Iron Horde US, AKA the worst server on earth...

  2. #2

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    A few of us have been talking about MBing deathknights. Does this mean that MBing TAUREN Death Knights will be better than other races? I was going to make Taruen anyway since Tauren DKs make some people angry.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  3. #3
    Member Tdog's Avatar
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    Quote Originally Posted by 'Basilikos',index.php?page=Thread&postID=69481#pos t69481
    A few of us have been talking about MBing deathknights. Does this mean that MBing TAUREN Death Knights will be better than other races? I was going to make Taruen anyway since Tauren DKs make some people angry.
    I'm planning on making a Orc DK main and my Follower DKs Tauren. I switched my orc warrior as my main this morning and have been grinding all morning setting up my macros for my new group and I must say, it's sooooo much nicer The run through method worked probably like 70-80% of the time when they were all orc, but now with tauren followers its like 97% of the time Also makes it loads easier trying to get them all facing the correct direction for cleave which has been thus far the only real PITA I've encountered using a melee warrior team, even then I can still get it done.

    Edit: The pull and back up method is also tons easier as you can just shoot with the main(orc in my case) and back up to about 1-2 yds infront of the tauren and they can all easily hit the target.

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    Member Tdog's Avatar
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    Wow I didn't even think to try it but I just realized that the 9 yd melee swing is actually large enough that I can actually just run up to a mob, not even back up and the tauren will start swinging If only it was like this with every race...

  5. #5

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    This is good to know. I was boxing a UD rogue and a Tauren hunter, and when in mele range, the hunter always engaged but the rogue was too far. My first thought it was 2h v 1h, but this makes more sense.

  6. #6
    Member Tdog's Avatar
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    Quote Originally Posted by 'wrs',index.php?page=Thread&postID=69507#post69507
    This is good to know. I was boxing a UD rogue and a Tauren hunter, and when in mele range, the hunter always engaged but the rogue was too far. My first thought it was 2h v 1h, but this makes more sense.
    I looked for any kind of info that might suggest that weapon length may affect melee range but I have not seen a single piece of evidence. Furthermore one of my Tauren warriors has Morgraine's might and the other is dual-wielding. As far as I can tell it's the exact same melee range with both.

    Edit: Male or Female doesn't seem to affect anything either.

  7. #7

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    Having a 70 tauren enhancement shaman, I definitely noticed this in raids. I can get out of mob whirlwind range in a snap.

    Glad I made 1 pally + 4 tauren shaman, even if the tauren starting zone is 80% collection quests. Also noticed this when I used a tauren as a main, and pally as follow. Pally couldn't reach.
    My Blog
    US Eonar - 1 x BE Pally. 4 x Tauren Shaman.
    Niftyr, Niftur, Niftor, Niftir, Niftar.
    Current Level: 23

  8. #8

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    I'd just like to double check. Is this still the case? The melee abilities on my tauren warriors don't actually say a range on them. Did they change this?
    Firetree, Alliance.

    Adiabat (Prot Pally), Isochor (Holy Priest), Isobar (Frostfire Mage) <Retired at 80 during WotLK>

    Corpsebréw, Corpsebrèw, Corpsebrêw (3x Death Knight) <Retired at 80 during WotLK>

    Femtotank (Prot Warrior), Femtoheals (Disc Priest), Femtosummons (Demo Lock) <Active, 105>

  9. #9

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    This has been the case since WoW was released - the bigger the race the longer their melee range - its just how it works, because your model box is a lot larger so the "start" range of your weapon is further out.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  10. #10
    Member Tdog's Avatar
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    Quote Originally Posted by 'Vicker',index.php?page=Thread&postID=168662#post1 68662
    I'd just like to double check. Is this still the case? The melee abilities on my tauren warriors don't actually say a range on them. Did they change this?
    Actually while Tauren still have a longer melee range on their swing, I noticed the last time I jumped on my warrior team that the Tauren seem to have a longer follow range now so that you get no extra advantage while Multiboxing them as your followers You might as well just multibox whatever race you like now for melee classes.

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