Close
Showing results 1 to 8 of 8
  1. #1

    Default Octopus 1.3.3 thread

    1.3.3
    Toggles now don't pass through by default and must be mapped to themself to do so.
    The toggle key setting dialog ignores any mappings.
    Checks for WSAEWOULDBLOCK (10035) errors that may have occured sending TCP packets.
    Config saving is safer, and uses config.xml.new until fully saved.
    Server keys bypass use of SendInput() - might fix SetPoint issue???
    Changing to a blocked window will auto pause broadcasting.
    Checkbox's under any theme will use the Aero checkbox, thus stay black.
    Detects initial mousespeed from control panel, for fresh installs.
    Default click delays are now 30 for event, and 0 for foreground.
    Added "wow mode" clicks, which doesn't switch foreground windows (20 ms might be more suitable here for the event delay).
    Added a pass-all keys toggle (temporary thing).
    Added ability to distribute version from server -> all clients.
    Added ability to map a key/wheel/click multiple times (including to themself).
    Added focus follows mouse (not activation/foreground, & really just switches the windows functionality on and off, uses the mouselook wait as safety delay).
    Added an optional WoW DLL hook allowing simultaneous cursor and clicks, and ignoring foreground state.
    Changed the term "state" to "hold".
    Removed the logs for priority classes.

    Notes:
    WoWHook: Mouse looking is not gonna work across multiple windows. It's difficult to work, and almost pointless since it's useless all toons sync similarly, which aint easy. Coded so the camera should ignore mouselooking for background windows.
    The stop clicking bug: plz report if it still present, since I can't determine why.

    Todo:
    work out cursor broadcasting better
    WoWHook: D3D overlay working, taking suggestions...
    focus-follows getting its own delay.

    Bugs:
    Cursor broadcast might be screwy, be warned!!
    Seems modifiers are sticking here n there, maybe related to toggles and/or mapping. Investigating.

    New format will be like keyclone a thread for each release since the last thread just got too long lol and its better this way, i will scrap the idea of a seperate forum and move the guide onto this.
    Author of Octopus (no longer being developed).

  2. #2
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Are you deprecating 1.3.2? If not, I need to get you the bug list for the "Instances" feature. :P It's crashing 100% when trying to launch WoW maximizer via the instances button. I'll be happy to pull any data you need if you're supporting this version. No issues still as long as I don't use that feature.

    [edit] OK, that was a south-of-the-keyboard problem with me not configuring it right. (aka PEBKAC) Now that it's working, OMG this is such an awesome feature. :love:
    Now playing: WoW (Garona)

  3. #3

    Default

    i don't even think about betas or deprecating, basically if you can download it, you can use it, but reporting a bug for a previous version is pointless unless you wanna go to the next version.

    I could do betas but that would mean 2 copies of the code (so i can go adding new feature's too), and for the amount of bugs reported I honestly don't see the point. I'll just post a bug list with each release and keep the previous few versions available just in case. 8) it will move faster that way.
    Author of Octopus (no longer being developed).

  4. #4

    Default

    Quote Originally Posted by 'skarlot',index.php?page=Thread&postID=80503#post8 0503
    Theres a problem sometimes when developing where it won't click anything at all, and I have to CTRL-ALT-DELETE/taskman but i think thats something beyond right...

    il have a play around next week. what if you map shift to shift before you set as a toggle? then it will pass through at least....?

    oh and itd be better for bugs to go in release threads, and save this for any requests etc... im just trying to avoid the one-super-mega-long-thread, which is a hideous reference.
    From the other thread. I'll play around with it a bit later and let you know. Thanks for the release and hard work Skarlot.

    Edit: Running it for a bit without the click broadcasting enabled and its working like a champ. I love the all keys toggle. WOO WOO!

  5. #5

    Default

    Seemed to fix a mouse crossover issue for me, would also just like to say thanks to Skarlot! Love Octopus keep up the good work =D

  6. #6

    Default

    Just want to give you some love for this app, it's excellent.

    Two things, first, "Added focus follows mouse" does this mean when I move my mouse to another instance of wow I don't have to click the window to gain focus? I can just mouse over it and start clicking away, for example mouse over and right click a body to loot? I don't have to click once for focus, then right click to loot? If so, this is awesome!

    Secondly, I was just curious if you thought of a round-robin feature similar to keyclone? Meaning A specific keystroke is send to X, then Y, and then Z instances in order but not all at once? I've tried this with macros "/cast Fear,, /cast ,Fear, /cast ,,Fear" and while it's ok, but it doesn't behave 100% like I think it should when switching targets.
    Sparkle Motion -Paladin, Warlock, two Mages, and a Priest
    The Shocks - 5x Shamans
    Death Turtles - 5x Death Knights
    Guild co-founder of Ars Brute Squad - Chromaggus (Horde-PvP)

  7. #7

    Default

    yeah, the focus follows mouse is part of windows, its neat to have it switching off for you automatically tho, which is how i have implemented it. new version due out any hour now has it's own delay value too.

    yes RR is on the list, but to implement it is not a simple task since the server will require knowledge of all windows across all clients and maintain the position of each RR entry. at the moment it knows nothing about each clients windows, so that's a bit of work. plus each RR will need to define which instances it's for... which is why it isnt done!
    Author of Octopus (no longer being developed).

  8. #8

    Default

    It's cool, I'm a software developer so I understand that some things may be simple yet they're difficult to implement.

    Keep up the good work!
    Sparkle Motion -Paladin, Warlock, two Mages, and a Priest
    The Shocks - 5x Shamans
    Death Turtles - 5x Death Knights
    Guild co-founder of Ars Brute Squad - Chromaggus (Horde-PvP)

Similar Threads

  1. Octopus 1.3.5d thread
    By skarlot in forum Software Tools
    Replies: 5
    Last Post: 09-06-2008, 05:24 PM
  2. Replies: 1
    Last Post: 08-20-2008, 05:11 PM
  3. Reposted from my previous thread. Issues with octopus
    By acohen2007 in forum Software Tools
    Replies: 3
    Last Post: 07-10-2008, 05:08 PM
  4. Octopus 1.3.4b thread
    By skarlot in forum Software Tools
    Replies: 12
    Last Post: 07-06-2008, 09:10 AM
  5. Reposted from my previous thread. Issues with octopus
    By acohen2007 in forum New Multi-Boxers & Support
    Replies: 0
    Last Post: 01-01-1970, 12:00 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •