Good. Since my last post I was testing this with my current work build, 100, and it seems to work fine with SendWinM. (It's better to use SendWinM if you can rather than SendWinMF because SendWinMF introduces a slight delay.) This new build will be up later today. It contains that very minor fix I mentioned where you'll be able to set the mouse delay to 0 and it will really be zero.
Edit: Boy I'm tired too. What the fix does is, skip the delay when the mouse isn't moved. Has nothing to do with zero or not zero.
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