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  1. #31

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    This is, in large part, due to the fact that I played Everquest and City of Heroes before playing WoW, but it seems Blizzard is keenly aware of the leveling curve as they add levels. I know that they cut down the amount of exp for 60-70 during beta testing for BC. What I saw in the beta was higher than what went live. They also reduced the experience required to level from 20-60 (or 30-60?) and also increased the experience you get from quest rewards. It used to be that level 58-60 quests gave around 5500-6500 experience as a reward. I was getting more than that at level... 40?... this time around. They also increased the experience rewards from most Outland quests recently.

    I expect that a few months after WotLK goes live, they'll further trim the amount of experience you need in order to get from 60-70 and possibly even boost experience rewards a bit more, then a few months after that as they prepare for their next expansion, they'll boost quest rewards in WotLK. It wouldn't surprise me that at some point they'll let people start characters at level 30 or 40 once they meet certain requirements (ie, a level 70 character on one server).

    Compare this to Everquest, where the leveling curve was already painfully steep, and where their version of talents are points that can be accumulated by earning them the same way you earned normal experience... by killing mobs over and over and over and... As I understand it, only relatively recently did they make it so that gaining experience and alternate ability points didn't require grinding out experience until you fainted. CoH has a bit of a steep leveling curve, but it didn't help that the game itself became very repetitive and boring very quickly. Ding, level 35! Go into this warehouse and defeat these mobs. Now go into this cave and defeat these mobs. Now repeat that warehouse/cave instance forty or fifty times. Great, ding level 36! What, I have to run those same scenarios AGAIN? And even more times? And I won't see a different type of instance for another three levels of this? *weep*

    I just don't understand how we put ourselves through that, time after time. *shudder*
    "Multibox : !! LOZERS !!" My multiboxing blog

  2. #32

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    All good ideas for game replay. I watched my son play Conan over the long weekend. I was really happy that they could learn all the collecting professions. Letting one toon have all collectings professions ( weeds, skinning, mining ) would be great)

  3. #33

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    Blizzard could all but eliminate 3rd party account sales and RMT in one simple move... support it themselves.

    Add an "RMT" checkbox to the trade interface and people could buy things from each other with RMT, Blizzard then gets a slice... Add an interface to the website to transfer account ownership to another, with a nominal minimum payment and everything over that (minus a percentage) goes to the seller...

    Of course, this then applies a RL$ value to their products and services, which means when something is stolen, there is real value to it and the courts can be involved, of course this creates a tarbaby for Blizzard/Activision so they don't want to do it, despite the gagging bags full of cash they could earn from it.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  4. #34
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    329

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    Quote Originally Posted by Fursphere View Post
    Gotcha.

    At some point, level 90 maybe, this is going tobe a real problem. Maybe level 100....? I don't know how long wow will last, but its replay value makes people keep resubscribing.

    RIght now, 1 - 70 takes awhile. Its not horrible, but it does take time. 1 - 80 is going to be much worse. 1 - 90... screw it. 1- 100? /cancel subscription and play something else

    I feel a huge part of what has kept me going for 3 years now is that I have a TON of characters. (besides my 5-box team). I really want a priest + 4x warlock group... so I have to level up 2x more warlocks, pick up the 3rd at 44, then the 4th at 67. I'm debating on that right now. 1-70 is doable. Not something I'm looking forward too, but doable, because the end results will be worth it.

    1 - 80? I *might* do ti.

    1 - 90? Nope. Sorry.

    The 20-60 change helps for sure - but I've donw all the starting areas a couple of times now. "reply value" is gone for me. I just want to get through it so I can meet my end game goals.
    I have an idea Fur. They could provide more bind on account items that your higher level toons could get to help level up your lower toons faster. Maybe a RAF trinket where you get triple XP. This way only people with at least one 80 (or 90) can level up other toons faster.

  5. #35

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    Quote Originally Posted by zanthor View Post
    Blizzard could all but eliminate 3rd party account sales and RMT in one simple move... support it themselves.

    Add an "RMT" checkbox to the trade interface and people could buy things from each other with RMT, Blizzard then gets a slice... Add an interface to the website to transfer account ownership to another, with a nominal minimum payment and everything over that (minus a percentage) goes to the seller...

    Of course, this then applies a RL$ value to their products and services, which means when something is stolen, there is real value to it and the courts can be involved, of course this creates a tarbaby for Blizzard/Activision so they don't want to do it, despite the gagging bags full of cash they could earn from it.
    I actually kind of liked what they do in EVE, you can trade characters between different owners' account for in game gold (isk). I think this would be very handy in wow.

    Imagine saving up 40,000 game gold and then buying a fresh 80 with it, or whatever the market would be goldwise for that. So established high level players wouldn't have to grind again, and new players could do something to make themselves a ton of gold at a shot without having to do the same old dailies grind (solo) forever.

    This would avoid the real money transaction too.
    Last edited by aboron : 09-14-2009 at 11:23 AM Reason: evil typos
    WoW chars: Aboronic Phlayora Phlayorb Phlayore Abahron
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  6. #36

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    ? Did we have to beat the dust off this one with a tennis racket?
    Blog : Herding Khats
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  7. #37

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    I think the spell Raise Dead was used.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

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    Kierlay,kierlee,kieree,kierla and Karatesh

  8. #38

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    Quote Originally Posted by Fursphere View Post
    Holy thread necro batman!
    Holy crap how did this happen? I didn't even notice the dates on the post when I responded, but it was on the front page of posts when I replied this morning...
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  9. #39

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    Quote Originally Posted by zanthor View Post
    Holy crap how did this happen? I didn't even notice the dates on the post when I responded, but it was on the front page of posts when I replied this morning...
    Yeah, mine is showing old stuff as well. For some reason, the sorting switched to by Thread (alphabetical) instead of Last Post. You just need to click on the tops of the columns to sort the way you want. Now how to get Last Post back to the defualt sorting, I'll let someone else figure that out because I don't feel like doing it right now. :P
    <Blue Man Group>
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  10. #40

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    Necro or not, it was a good read.

    Interesting how some things turned out to happen and other did not, while others were just...lol

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