That's freaking awesome Killr, thx for the post!
Someone earlier mentioned this heavily instanced bit and I thought I'd elaborate.
Yes, everything is instanced, there is no global zone where you'll find everyone all at once. My first reaction to this was 'wretched' and 'horrible'. After a couple hours of play though I love it. The thing is almost all instances, save for your personal destiny quests, are multiplayer instanced. So what this effectively does is reduce the number of people down to a manageable level.
Does the world feel lonely? Never. At least on Stormrage there always seems to be just the right number of people around. Also keep in mind that if you've got a batch of mobs to kill it's common practice in FFA PvP to kill whoever's in the way of you killing your mobs. So, if there were no instances you'd easily have 20-30 people in an all out war over who gets to kill the actual mobs. With the instancing it's down to 6-8 and if you're getting too much grief you can just switch instances and find more favorable terms. If there was only one instance and a level 80 (I'm 43) decided it was theirs.... well you'd have to wait for buddies and start an inter-guild conflict in order to complete a friggin quest.
Lastly OOC, guild chat, and /tell's cross all instances so it never stands in the way of hanging with the people you want to. You can switch instances on the fly and join up with your buddies in a heartbeat, although it took a little time for some people to figure out how to do that.
Some people though still insist that they will except nothing other than lag-forge and are truly convinced that a 200 person free-for-all fight is fun... well, keep looking and good luck with that.
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