Close
Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Showing results 31 to 40 of 76
  1. #31

    Default

    I hit 38 last night and it's still hella fun but yeah, far from finished. My take is that they spent 4 years developing, ran low on cash, and were also trying to hit the market at the right time (before WotLK and Warhammer). So, a buggy release gives them the cashflow to finish it out as well as get it into people's hands before the competition. Was it the 'right' thing to do? All engineer's worth a sh*t will say no, most business people would say yes. It is a gamble though, can they fix enough stuff fast enough now to prevent a significant number of people from getting fed up and /quit.

    When I cancelled my WoW accounts I did so with the full intention of renewing once WotLK came out, but after playing this I'm really not so sure. Just the thought of the rep grind, instance grind, raid grind, PvP grind, etc... really not interested anymore. Does that mean I'll be playing AoC for years? Iono, the end game will tell, as well as how quickly and effectively they finish out what we've already got. If the end game raids are anything like WoW's, then I'm done, done, DONE. If they take as long as Blizz does to introduce new (non raid) content after 80% of the server is max level, then I'm done. If all this means that I just have to swap MMO's every year (because that's pretty much the only genre I enjoy playing regularly) then that's what I'll do.

    Anyway, sorry to get off on a tangent there.
    ~Elo of BlackHand (Alliance)
    (TBC Team) 1xPally, 4xShaman -> Elothyn(70), Eloshama(70), Eloshamb(70), Eloshamc(70), Eloshamd(70)
    (Wrath Team) 1xPally, 2x Shaman, 1xMage, 1xDruid -> Elothyn(74), Eloshama(74), Eloshamc(73), Elozaen(73), Elothune(73)
    (Alts) 1xPriest, 1xWarlock, 1xWarrior -> Elothin(70), Elozen(70), Elothan(70)

  2. #32

    Default

    I also used to be a lead software tester for PC games in the mid 90s.

    We would test the games, give the engineers a 100+ pages report with all of our findings. They would fix 60% and give us the next version to test. Meanwhile, someone in marketing goes around screaming, "This needs to ship NEXT WEEK !!!". Someone upstairs yells downstairs to get it done. Next week, it ships... with a boat-full of bugs. Then a patch is released a couple of weeks later. Then another patch... and maybe another one.

    Memories...
    [align=center]5-boxing - Paladin, Shaman, 3x Mages[/align]
    WC-20,VC-25,SFK-25,BFD-27,Stk-27,RFK-29,Gnm-31,SM (G-32,L-34,A-35,C-36),RFD-41,ULD-42,ZF-46,Mar(O-47, P-48, I-48],ST-52,BRD-54,62,LBRS-62,Strt-63,DM-63,Paly Mt Qt-63, Schl-63
    HR-63,BF-64,SP-64(2/3)68(3/3),UB-68,MT-67,AC-0/2,Seth-1/2,SH-1/4

  3. #33

    Default

    Still looks a bit better off than Anarchy Online did at the start.

    http://kotaku.com/5012048/conan-gm-t...-pvp-nice-now-

    Maybe not. They follow the rules of the pvp server and get GMs bending over to complainers, so watch out, those who plan to *box AoC.
    Inactive, waiting for Warhammer Online /// - WoW Sporeggar-EU -
    Ludarits & Ludacritz lv70 shadowpriests / Mattdemon & Benafflock warlocks
    Hornhoof & Hoofhorn lv70 moonkin / Windführer & Oprahwinfury shaman

  4. #34

    Default

    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIII T



    /follow works now?

    You mean I have 5 computers here collecting dust for no reason?
    Nisch

  5. #35

    Default

    Quote Originally Posted by 'PhnxGold',index.php?page=Thread&postID=71088#post 71088
    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIII T



    /follow works now?

    You mean I have 5 computers here collecting dust for no reason?
    Yeah it works, but it breaks so often it is starting to drive me towards *gasp* playing only 1 character....I can deal with deaths/new instance breaking follow, but it's breaking with the character just running behind you, continually jumping is a way around it but on a pvp server i'd rather not stick out any more than i have to at lower levels.

    /Yeah It works
    //But it breaks a lot

  6. #36

    Default

    I think updates like these will help AoC convert more people over. :thumbsup:
    I haven't bought it yet... but with news like this, I'm getting pushed over the fence very soon.

    http://community.ageofconan.com/wsp/...&table=CONTENT
    The following information from Game Director Gaute Godager is about the plans for the near future.

    Fellow Hyborians!

    As you may have noticed we have had frequent patches the last two weeks. We hope this will soon start to quiet down, but as long as there are major issues – and there have been – we will dedicate the Conan team to fixing them and giving you these fixes as soon as possible! We have a plan on how to move this game forward because as you know, what you have today is but the platform – the dawn of this world. I hope you enjoy the game as is, but I can ensure you, this is but the beginning!

    Our focus from now on can be summarized by these points:

    1. We will add content, specifically in mid-late thirties and mid-late fifties and make the leveling speed smoother in those areas, reducing the need to grind.
    2. We will have an overhaul of the PvP system – adding consequence and a host of small things.
    3. We are fixing bugs you reported through all channels we can get information from.
    4. We will add a new large outdoor region in the 55-60 range this summer!
    5. This is only a small taster! More information about the exciting summer and fall Roadmap will come the end of the next week!
    6. We are staffing up Customer Service, Quality Assurance and Community departments!
    [align=center]5-boxing - Paladin, Shaman, 3x Mages[/align]
    WC-20,VC-25,SFK-25,BFD-27,Stk-27,RFK-29,Gnm-31,SM (G-32,L-34,A-35,C-36),RFD-41,ULD-42,ZF-46,Mar(O-47, P-48, I-48],ST-52,BRD-54,62,LBRS-62,Strt-63,DM-63,Paly Mt Qt-63, Schl-63
    HR-63,BF-64,SP-64(2/3)68(3/3),UB-68,MT-67,AC-0/2,Seth-1/2,SH-1/4

  7. #37

    Default

    If you do play...don't roll a Dark Templar. They fuckin suck. Their skills may even be broken(getting +1hp per hit from Leech Life when you're getting hit by 4 mobs for 30-50+ each every second doesn't quite work too well) and they're too dependant on combos for pvp with how much everyone moves...I rerolled a Herald of Xotli and it's fuckin awesome, I'm mowing things down left and right and even have a self-transformation spell that looks like friggin cthulu lol
    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  8. #38

    Default

    That's freaking awesome Killr, thx for the post!

    Someone earlier mentioned this heavily instanced bit and I thought I'd elaborate.

    Yes, everything is instanced, there is no global zone where you'll find everyone all at once. My first reaction to this was 'wretched' and 'horrible'. After a couple hours of play though I love it. The thing is almost all instances, save for your personal destiny quests, are multiplayer instanced. So what this effectively does is reduce the number of people down to a manageable level.

    Does the world feel lonely? Never. At least on Stormrage there always seems to be just the right number of people around. Also keep in mind that if you've got a batch of mobs to kill it's common practice in FFA PvP to kill whoever's in the way of you killing your mobs. So, if there were no instances you'd easily have 20-30 people in an all out war over who gets to kill the actual mobs. With the instancing it's down to 6-8 and if you're getting too much grief you can just switch instances and find more favorable terms. If there was only one instance and a level 80 (I'm 43) decided it was theirs.... well you'd have to wait for buddies and start an inter-guild conflict in order to complete a friggin quest.

    Lastly OOC, guild chat, and /tell's cross all instances so it never stands in the way of hanging with the people you want to. You can switch instances on the fly and join up with your buddies in a heartbeat, although it took a little time for some people to figure out how to do that.

    Some people though still insist that they will except nothing other than lag-forge and are truly convinced that a 200 person free-for-all fight is fun... well, keep looking and good luck with that.
    ~Elo of BlackHand (Alliance)
    (TBC Team) 1xPally, 4xShaman -> Elothyn(70), Eloshama(70), Eloshamb(70), Eloshamc(70), Eloshamd(70)
    (Wrath Team) 1xPally, 2x Shaman, 1xMage, 1xDruid -> Elothyn(74), Eloshama(74), Eloshamc(73), Elozaen(73), Elothune(73)
    (Alts) 1xPriest, 1xWarlock, 1xWarrior -> Elothin(70), Elozen(70), Elothan(70)

  9. #39

    Default

    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=71307#post 71307
    If you do play...don't roll a Dark Templar. They fuckin suck. Their skills may even be broken(getting +1hp per hit from Leech Life when you're getting hit by 4 mobs for 30-50+ each every second doesn't quite work too well) and they're too dependant on combos for pvp with how much everyone moves...I rerolled a Herald of Xotli and it's fuckin awesome, I'm mowing things down left and right and even have a self-transformation spell that looks like friggin cthulu lol
    DT's start off rough, but come into their own from 30-40.
    Nisch

  10. #40

    Default

    Quote Originally Posted by 'elo',index.php?page=Thread&postID=71411#post71411
    That's freaking awesome Killr, thx for the post!

    Someone earlier mentioned this heavily instanced bit and I thought I'd elaborate.

    Yes, everything is instanced, there is no global zone where you'll find everyone all at once. My first reaction to this was 'wretched' and 'horrible'. After a couple hours of play though I love it. The thing is almost all instances, save for your personal destiny quests, are multiplayer instanced. So what this effectively does is reduce the number of people down to a manageable level.

    Does the world feel lonely? Never. At least on Stormrage there always seems to be just the right number of people around. Also keep in mind that if you've got a batch of mobs to kill it's common practice in FFA PvP to kill whoever's in the way of you killing your mobs. So, if there were no instances you'd easily have 20-30 people in an all out war over who gets to kill the actual mobs. With the instancing it's down to 6-8 and if you're getting too much grief you can just switch instances and find more favorable terms. If there was only one instance and a level 80 (I'm 43) decided it was theirs.... well you'd have to wait for buddies and start an inter-guild conflict in order to complete a friggin quest.

    Lastly OOC, guild chat, and /tell's cross all instances so it never stands in the way of hanging with the people you want to. You can switch instances on the fly and join up with your buddies in a heartbeat, although it took a little time for some people to figure out how to do that.

    Some people though still insist that they will except nothing other than lag-forge and are truly convinced that a 200 person free-for-all fight is fun... well, keep looking and good luck with that.
    they changed the instance situation. You can no longer change instances on the fly. You have to go to a rez pad and then you can change instances. If you die, you have to wait a while and go to another rez spot in order to change instances. It's kind of stupid now, but doable.
    Nisch

Similar Threads

  1. Replies: 20
    Last Post: 08-14-2008, 03:53 PM
  2. UI not staying the way i set it, same with resolution
    By entoptic in forum New Multi-Boxers & Support
    Replies: 3
    Last Post: 07-28-2008, 05:24 PM
  3. Keyclone staying resident in processes on Vista
    By Zzyzxx71 in forum Software Tools
    Replies: 10
    Last Post: 06-17-2008, 09:14 AM
  4. Staying at 69 for PVP
    By reman in forum General WoW Discussion
    Replies: 11
    Last Post: 12-21-2007, 08:34 PM
  5. Keyclone - Characters not staying together?
    By Thallion in forum General WoW Discussion
    Replies: 4
    Last Post: 11-15-2007, 03:40 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •